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Joined 2 years ago
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Cake day: July 6th, 2023

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  • I’m one of the privileged people to have studied engineering and was able to move to Germany relatively easily (due largely to luck and some good planning). If you qualify for an EU Blue Card that may be an easy path towards a new life outside of the US.

    If you are in college or younger it’s easy to start making plans to give you your best chances of success. And if you’re retired, approaching retirement, self-employed, or something akin to a digital nomad you should have less problems moving somewhere close like Canada or Mexico.

    Not saying it’s easy, but there are paths. The cool thing about borders and countries is they’re all made up. French people need the same goods and services as Americans (with variation of course) and thus most labor is needed in most places. With declining birth rates nearly everywhere, the smartest countries are opening their borders to immigrants or have been open for a long time.




  • The technical alpha slapped and I’m fuckin dying to get back in. I was really hoping for them to open up a beta but now I’m just sad I have to wait till October to play this.

    I understand the delay to get things right, but there’s almost half a year where no game is satisfying this itch which is a shame. Marathon hasn’t been delayed yet and I know Hell Let Loose guys are making an extraction shooter that looks sick as hell that’s due to release this year as well.

    All I’m saying is I would have paid €40 for that alpha it was so good, October will be a slam dunk, but the genre will be more crowded by that time.





  • I appreciate difficulty options for other people and I think everyone should agree it’s a good thing to make games more accessible or more challenging depending on what a player is seeking.

    My only caution is maintaining the vision for the expected experience. I imagine we’ve all played games where the normal difficulty or the default experience feels bad or improperly tuned. Multiple difficulty options can, I imagine, lead to less tuning on the default experience. I have no doubt I disliked games I would have liked if they’d encouraged me to play at a different difficulty or spent more time tuning their preferred difficulty. I have no doubt I liked games that if they’d provided difficulty options I may have changed the default experience to my detriment without realizing it.


  • That’s sorta my point, it shouldn’t be seen as a start. We can agree that the AfD would be an immediate loss, they would make things immediately worse and the country would very quickly decline for everyone but the elite who would be insulated from their own policies.

    I need people in Germany to see the CDU as a slow loss, because they make things worse at a slower time scale, and the country will continue to decline under their guidance for everyone but the elite who will benefit from their policies.

    The AfD losing is good. The CDU winning over the AfD winning is better. But both scenarios are still a loss, and they are the signals that the system is organically producing worse results and it’ll continue to increase the magnitude of those poor results until we improve the system.



  • I assumed pretty immediately upon hearing him in a couple of interviews that he was exactly this right winger camoflaughing as a centralist. I gave the game the benefit of the doubt because I hadn’t seen any hard evidence but I’ll stop talking kindly about the game based on this info.

    Politics is how we organize our society. Most of everything is political. When society starts organizing movements against groups of people, stripping away rights, and generally being Nazis you have to get more political to stop them. Taking no position is taking a position. Join the rebellion or support the empire, there is no in-between.


  • Unfortunately, the snippet from the Wikipedia article you quoted exactly exemplifies my understanding of the genre tags and how I’ve seen them used since I was old enough to get on the Internet and read such things.

    Zelda has, for me, always been an action adventure game. I don’t think I’d called Zelda breath of the wild an RPG game or an ARPG game but that’s because the item portion of the game felt incomparable to a game like Witcher or Diablo where every piece of your character is an item that can be upgraded.

    That being said, I’m not exactly the biggest Zelda fan and BotW was like 10 years ago for me.


  • That’s the joke and it’s good you picked up on it.

    People need to face the consequences of their beliefs within the circle of their loved ones. If that fails, the next social circle upwards like their friends. But right now it feels like even that has failed and now people are okay with letting awful beliefs fester in their neighbors because it’s “politics”. That’s not okay, as this comic relies on.







  • I know you’re getting a ton of replies already, but I switched to Arch Linux two months back or so and I just want to say nearly every game I’ve tried works great out of the box, a handful of games required me to go to my steam settings a flip a switch or copy and paste something from protondb, and no games have failed to work.

    Gaming on Linux is so good that you end up flipping one switch in steam and get nearly perfect performance (with most games running identically or better than they did on Windows for me). It’s been such a surprise, I just played the Arc Raiders technical Alpha and I thought for sure Linux would fail me then. And it did. For the first day, then on the second day they patched proton and the game and I played all week and weekend with zero issues. It was fantastic!

    I would highly encourage any gamer who’s thinking about switching to Linux but worried their games won’t work to not worry as much. Check protondb for your favorites, but you can safely assume most game work out of the box.


  • I’m struggling a bit with what you’re asking for but here’s what I think you’re asking for. You brought up two worries with Arc

    • longterm gunplay
    • meta progression

    I think gunplay is at a really good point systems-wise in Arc. I think at this point the important long term factors are balance and variety. Balance is anyone’s guess in any single game or with any single company, sometimes they get close at the start and just make nothing but bad calls from then on like in Helldivers 2. So no comment on Arc’s long term balance but I’d give them no worse odds than Bungie to fuck that up - and based off the technical alpha feedback Arc is in a great place in terms of balance and Marathon is most definitely not.

    Variety is an easy solve with extraction shooters in my opinion because you can control so many variables. You can have a busted gun but it’s ammo or durability decay is so large you only use it one run per find, you can make it a legendary drop, you can make it only good against players or only good against bots, etc. There’s a lot of factors in what makes a gun good when an economy and RPG elements are brought in. I imagine if they released a new gun every season or every 6 months or released a set of consumables and legendaries the variety would be maintained for a decade. Again, because there’s a bigger PvE emphasis in Arc than in Marathon from what we’ve seen, I’d bet Arc is able to keep things fresh for longer. Imagine a Javelin in Arc - it sucks against players but it crippled the Queen, that’s cool as hell and reasonably feasible. Marathon screams Apex gun design and I think Apex didn’t do a good job with their gun pool - every expansion felt like it hurt the pool instead of making it more diverse IMHO but that could have also come down to balance - I suspect marathon will be the same.

    Meta progression is easy. Arc has a skill tree that I like (although it’s missing details which I think is important) and bench upgrades (and maybe vendor levels?). They also have battlepasses but this is actually a negative for me, I think current battlepass design sucks even if they’re going with the friendlier Helldivers style passes. They’re just boring. Still, more little “achievement” targets and rewards.

    Those have been very compelling. Marathon has quests for a half a dozen vendors. I believe that’s it. I don’t recall a skill system, I don’t recall bench upgrades, just quests. I like the aesthetic, and I don’t really mind it all being just quests but between the lack of personalization in meta progression AND the fact it’s a hero shooter the game lacks the golden itch of individuality that I love when games have. I think marathon has significantly worse meta progression today AND I don’t think they’ve promised to make it better. That’s super important to me. Hunt Showdown is a great game but it’s lack of meta progression has made it feel shallow for me. Marathon, I imagine, will feel the same way.

    Again, this comes down to Arc being good to go today with systems I can dream about them expanding. Marathon isn’t accessible outside the US right now and I imagine even if I could play it it wouldn’t feel even close to a finished project - and with a bunch of corpos making promises to the cameras my gut says if the game is good it’ll be in a year or two and even then it’ll be corporate good and not artist good.