Scribus is an excellent libre desktop publishing program.
I used to write a small postcard game for the “Wish you were here” jam, but it is suited to any job up to professional level.
Scribus is an excellent libre desktop publishing program.
I used to write a small postcard game for the “Wish you were here” jam, but it is suited to any job up to professional level.
Excellent writeup!
I had the pleasure to try the client last week and it felt clean and responsive!
Customization for big enterprises is actually a viable business model, only if it generates as much money as the company sustains and can continue to expand?
Yes, it is only a viable business model in the end if it generates enugh revenues to cover materials and labour, like every business on planet Earth.
I am sorry to say some of what you write is not correct.
Red Hat — I know they had their slice of controversies lately, but still — is a ≃33bn USD company, how is that not making money? They sell solutions based on OSS (different from selling software!), which is one viable way of making money.
Other ways are: selling support, selling licence exceptions (when you are the sole copyright holder of the codebase, MySQL did that), sponsored development for new features, SaaS (bad!), customization for big enterprises/public actors, open-sourcing software but keeping assets proprietary (some games do that), and many more.
Documentation is very useful today (to clarify our thoughts on what is useful and what is not, what is in scope and what is not), and for our future selves.
Writing small bits of software made me appreciative of the work teams put on large pieces of infrastructure!
An excellent client and backgammon experience.
Thanks Trevor for documenting your path, it is quite useful to us all who might want in the future to write an open source multiplayer game.