

Sounds like a big promise.


Sounds like a big promise.
Haven’t gotten to go watch it all yet, but it seems like this game has a whole lot going on! Love the Sakurai maximalism.


The Cornell system is pretty famous note-taking method. I also saw while checking for the Wikipedia page for that, there’s a partial wikibook on Note-Taking with some various tips and links, and a Note-Taking article that outlines several methods.
But my advice would be not to stress too much about how you’re taking notes. Writing helps with memory, but from what I can tell it’s really the act of taking the information, choosing what to write down and how to re-word it that does the heavy lifting.
So basically, just do it, even though it’s imperfectly. Sit down to learn something, and as you read, watch, or practice, decide what’s important and jot down something on your paper that you think captures the idea.
Also be wary of the trap of buying nice pens and notebooks. That stuff is cool if it motivates you to actually start taking notes, but can drag you down if you let yourself get too particular about it.


Libraries are awesome!


Had to go into one of their stores and look for something last week, stopped by the games while I was there. The Xbox section is already looking small and barren compared the others.


Valid! Computers are a huge blindspot for me, and there’s no doubt depth there.


Pre-1990, you’re mostly looking at the NES library as the go to. The older Atari games I don’t think are worth it, outside of the historical context angle.
I’d say give Zelda I and II another shot. They are clunky, as most things from the era will be. But when you engage with them on their own terms, I think they’re both really rewarding experiences.Don’t be afraid to look for hints, some things can be obtuse - you can probably find old magazines in the Internet archives to reference.
If 1990 exactly counts, Crystalis is a Zelda-like with RPG elements that outdoes Zelda is many ways.
Castlevania is another one that’s really great, but very clunky. There’s no air control, so once you jump that’s your arc. The game challenges are built around that in a satisfying way though.
SMB 1-3 you probably have played before, but if not those hold up.
Even more frictionless, the first 2 or 3 Mega Man games feel just as refined as if they were made today.
Ninja Gaiden is known for challnge, but it also controls super smoothly and feels good to play.
Basically I guess my recs are mostly just explore the NES library. There’s some Sega worth checking out and probably TurboGrafx too, but NES had most of the classics.
What kinds of newer games do you generally like?
Not sure if you’re already familiar with other games in the genre, but look into anything among the modern 'Roguelike’s. While there are skill elements, they’re sure to mix in enough luck-based mechanics that you usually feel like you could have won with better luck.
Besides Balatro, the other mega-popular recent games along this line are Slay the Spire and Vampire Survirors. If you haven’t already played those, definitely check them out.
For deeper cuts, I don’t know. I’ll just add this would also be a good thread to crosspost to [email protected]


Cathedral and Bazaar is one of the classic essays. It’s available in book form too.
Free Software, Free Society from RMS is also a foundational text. It’s online, but you can buy a hardcopy as well.
I’m sure there are more up to date options, but those are the basics to get started.
Same here. I keep Tubular and Pipepipe installed alongside of NewPipe. Usually at least one will work if I update to latest releases.


The game it’s a remake of was a very full experience. The original and its sequel were know as FC (first chapter) and SC, I think mostly in retrospect.
While the original Trails in the Sky was very complete experience, it does end on a cliffhanger that sets up directly for the sequel. I have no idea if the remake is the same, but I’d expect so.


Friday Direct is slightly unusual. Also pretty rare to see one that’s a full hour.
Hope this one’s fun! Since their launch direct in April, it feels like they’ve been stalling the drip feed for as long as possible. It’s nice most of the time to get announcements close to release, but at this point I want something bigger to look forward to further down the road.


False Swipe.
If I’m going out, at least break the rules of reality.
No, I try to keep in mind that most situations are transient and I don’t really know what people born today are going to be dealing with.
Climate change looks pretty bad for people going into the future, don’t want to discount or downplay that. But other things, from the terrible political trends and hatred to wars to failed or booming economies will ebb and flow over lifetimes, and it’s hard to say in many ways if the future holds better or worse for today’s children.
It’s funny, Sakurai addresses something like that right at the start of this Direct. He mentions that he made the game on request, and was confused that they wanted it. “It’s a frantic racing game with familiar characters, isn’t that just like Mario Kart?” Then he kinda shrugs it off, like “Yeah, guess it is lol.”


Yep! For those that aren’t already aware of it, GMTK has this whole series of videos showing the development process for this game: https://www.youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n


I remember a while back, thinking I’ll be done with StS once I beat ascension 20. Then, I’ll just get 20 with the first three characters. Now I’m eyeing the leftover achievements. Never ends. StS2 will destroy me lol.


I’ve been playing Kid Icarus (NES) here and there, and really having a good time.
My past experience with it was with the 3D Classics release on 3DS. I guess I didn’t stick with it very long, but I remember thinking it was excessively difficult at the time.
This time around I’m just winging it. But this time I had more patience and managed to make it past 1-3. That level does have a lot going on. You’re early in the game, so barely any health. You’re platforming upwards, so the ground that was below you scrolls away for constant death traps. And you’re being pressured to move quickly, by enemies spawning in from below. You also can’t afford pretty much anything from the shops to help you. Makes a satisfying little challenge.
After that you get to a labyrinth, which is like a teeny tiny Metroidvania. Very different kind of pace and feel that makes for a fun change up. I’m on the second labyrinth now, and I think I’m gonna have to take paper notes next time to navigate.
The going seems much easier now in world 2’s platforming stages, since I have several powerups. Glad this game has infinite continues and gives passwords though.
Anyway, I want to be playing more of the new DK… but right now KI’s been kinda hitting the spot.


The idea you’re getting at is ‘security by obscurity’, which in general is not well regarded. Having secret code does not imply you have secure code.
But I think you’re right on a broader level, that people get too comfortable assuming that something is open source, therefore it’s safe.
In theory you can go look at the code for the foss you use. In practice, most of us assume someone has, and we just click download or tell the package manager to install. The old adage is “With enough eyes, all bugs are shallow”. And I think that probably holds, but the problem is many of the eyes aren’t looking at anything. Having the right to view the source code doesn’t imply enough people are, or even meaningfully can. (And I’m as guilty of being lax and incapable as anyone, not looking down my nose here.)
In practice, when security flaws are found in oss, word travels pretty fast. But I’m sure more are out there than we realize.
Pretty cool. Love to see some game OSTs on vinyl, and Nintendo publishing makes it that extra touch more official to probably push me into buying the small one.
BotW is an odd choice for an extensive soundtrack release though. I know it has some jams, but the bulk of the time playing it you mostly get this ambient feeling music that just drifts with the flow of things. Hard to see how they get 8 records out of that, but I’m sure if I looked up the tracks it’d make sense.