Elvith Ma'for

Former Reddfugee, found a new home on feddit.de. Server errors made me switch to discuss.tchncs.de. Now finally @ home on feddit.org.

Likes music, tech, programming, board games and video games. Oh… and coffee, lots of coffee!

I � Unicode!

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  • 124 Comments
Joined 11 months ago
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Cake day: June 21st, 2024

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  • As I said over and over again: my biggest pet peeve with Linux is that there are often several ways to accomplish something but many are somewhat distribution specific and not really standardized.

    Who doesn’t love to find a tool that has install instructions like:

    Start by installing all required packages with sudo apt get package1, package2,... then clone this repository and…

    Just to realize that a) you’re not running anything Debian based and b) you first step is now to find out how these packages are named in your package manager.

    Or tutorials that tell you to do X and you only find out, that they’re assuming (but not telling you) you’re using Debian and some old package versions that now have a completely new syntax in their configuration, so that either the tutorial doesn’t work or you maybe even f up something by changing values that you shouldn’t touch.

    Best is, of you find help in a distribution specific forum/wiki/… But not all problems can be found there









  • Last time I did this, I put the inserted elements into new layers and put some filters to generate some noise on these new layers (w/o applying it to the original picture) until it looked somewhat convincing. You might want to experiment with several methods to generate noise and their parameters (or even combine several of them). Also it can be handy to apply these effects to new effect layers on top of the layer(s) you want to adjust and then play around how you mix them.






  • Elvith Ma'for@feddit.orgtoTechnology@lemmy.worldPyPi tariff
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    24 days ago

    I should send a PR that applies the tariffs randomly and sometimes arbitrarily changes the numbers…

    I might even make it so, that it calculates an import deficit by looking at how often your libraries are imported in the codebase of the projects, that the maintainers of your dependencies have vs. the number of imports your code has from them.





  • I love it, when Devs anticipate that players might break their levels and reward them for it.

    E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.

    Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.