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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I haven’t played in a few years so take this with a grain of salt.

    My approach is to build things out incrementally. If your cashflow stays positive the entire time, you won’t have money problems.

    For design, try to find modular chunks you can repeat. A cellblock with bathroom and showers. A canteen. Make blueprints from them and twist them.

    Do you have a foundation and walls around the entire space? I usually kept most stuff outside with a fence around the perimeter.













  • davad@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    8 months ago

    The article is talking about art in promo material.

    Think about it: whenever you see a piece of production art featured in a social media post or a press release or a game announcement at a big televised showcase, all you ever see is the art. You never know who made it, whether it was created by an individual or a small team (or even a studio).







  • I think part of the issue is how business accounting practices work. When you buy a machine, you can call it a capital investment and count its value as an asset. When you hire a person and cultivate them for years, from an accounting perspective their salary is strictly a liability / expense. Even though that person is an asset in every other way, our standard accounting practices don’t reflect that.