This device is not for sale; it has been developed for Skull and Bones promotion only.
😠
This device is not for sale; it has been developed for Skull and Bones promotion only.
😠
Judging from their history of rapid releases, I’d say this is more a matter of just throwing it out there to see if it sticks because “why not?”
Worst case, it fails, they’re out a little bit of capital, but can just as easily swap it over to Windows and keep selling it that way. Best case, they’ve opened the market up that little bit more for themselves.
The actual .exe that installs the game.
I don’t remember but I heard it’s like an aggregator of some sort too, right?
GOG the store is just that - a store. They only sell games that have no DRM at all, which means a couple of things. One, they almost never get AAA games at release (the exception being games developed/published by CD Projekt, as CDP owns GOG), and two, there’s a high likelihood that GOG will offer game versions that are out of sync with or missing features from the same game sold on other platforms (for example, if a game uses Steamworks for its multiplayer, many devs will just strip out multiplayer altogether for the GOG version rather than patching something new and store-agnostic in).
What you’re thinking of with the aggregator is GOG Galaxy, which is their (completely un-required) launcher software. Unlike Steam and EGS, GOG’s DRM-free nature means you can just buy games on their site, download the installers directly, and go on about your business. Downloading games, starting games, etc., is all just done manually. If you want a dedicated launcher software similar to the Steam and EGS clients, that’s what GOG Galaxy is for. And as a value-add, they implemented aggregator features where you can have it pull in your library from Steam, EGS, EA/Origin, Ubisoft, etc., and just view and launch everything from the one spot. I’ve generally found Playnite to be a little better at being a one-stop launcher, though everyone’s mileage will vary of course.
Man, I remember the days when Progress Quest was just a joke and not an entire genre.
Removed by mod
The messenger is actually a prequel to Sea of Stars.
Other way around. A “prequel” is a work that is released after (as in “sequel”) but set before (as in “previous”) another work.
Sea of Stars is a prequel to The Messenger, as it was released after The Messenger but is set (thousands of years) before it.
Depending on when you pull the trigger, 2/3 of your options will be OLED anyway.
They’re phasing out the original LCD 64 and 512 models and only retaining the 256 LCD. The new lineup is 256 LCD, 512 OLED, and 1TB OLED. Permanent price cuts are in effect for the 64 and the 512 LCD until they run out of stock.
Not sure what you’re seeing with regard to the power consumption, but it specifically mentions that the APU is more efficient (which tracks with the die shrink). Between that, the OLED display, and a bigger battery going in, the system should last longer on a charge while performance remains the same.
You’re conflating grey market key re-sellers (G2A, Kinguin, CDKeys, etc.) with actual legitimate key sellers (GreenManGaming, Fanatical, GamesPlanet, etc.).
Just because the names of what they do sound alike doesn’t mean they are alike. As has been pointed out in other comments, either use isthereanydeal.com or gg.deals with the “Keyshops: Disabled” option, and any shop listed will be fine.
If we could set a new precedent — especially from individuals in the House who have tried to fight the status quo — that the House does not welcome liars, fraudsters and people who have made a mockery of the institution.
Okay, so get Santos out, then do Bobo, Marge, Gaetz, and Gym Jordan.
Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.
This went into Forspoken back at the end of September.
I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.
Big avoid.
Imagine leaving Lost Odyssey off of this list.
(Although I suppose maybe you need more than one game to be considered a “franchise” 😢)
It looks more modern
Not OP, but as an old.lemmy.world user myself, this is not a selling point.
i just want to know how people think this could work in a way that balances out
They don’t. They just think content is generated in a vacuum and it’s their right to consume it in whatever way they see fit.
All them uppity French peasants?
Although, of course, it’d be cool if Steamworks would work for non-steam games at least for modding/multiplayer.
That’s the point. No, nobody’s forcing them to use Steamworks (especially since Epic has rolled out their cross-platform, store-and-OS-agnostic free competitor to it), but anyone who chooses to do so (which is a lot of devs) ends up locking those features to Steam (barring a ton of extra work for themselves) simply because of Valve’s chosen policy.
Don’t think Valve doesn’t understand this. They found a way to get devs to all but lock their games to Steam and thank Valve for the opportunity to do it.
Sadly, surprisingly often while games release on GOG they then lack features
This is almost always a situation that can be pinned on Steam, actually. The games that end up doing this are usually using Steamworks, which essentially forces them into a sort of soft-exclusivity on Steam since their multiplayer features and such can only exist there.
Tell me you didn’t read the article without telling me you didn’t read the article.
That’s from the game’s producer at Atlus. If the publisher wanted to get a PC port, they would have found the money to do it (or found a third-party to manage the port if Vanillaware wasn’t willing/able). Per the quote, Vanillaware themselves do not want it on PC - nothing about not being able to afford to port it or anything like that. This tracks with how they’ve never released a single game on Windows aside from an MMO they made for Square Enix almost 20 years ago, before they were even known as Vanillaware.
Vanillaware just doesn’t have any interest in PC, and while that’s quite frustrating, it’s their prerogative.