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Joined 1 year ago
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Cake day: June 10th, 2024

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  • Outer Worlds. The premise was so great. A criticism of restrictive hyper capitalism in space? With an art Nouveau flair? Made by people who made Fallout? Sounded right up my alley!

    But it just sucks! The intro is trying to be like Rick and Morty, you don’t personally have to deal with any restriction from the capitalistic society (hell at least BioShock threw in pay toilets once in a while) and the story just didn’t get me at all. You’re just kind of there. You don’t feel like you’re rebelling against the system or indulging it, you just are an observer. You don’t feel like an oppressed worker you feel more like a documentary crew. But even then it doesn’t really feel like the situation is really bad. And there isn’t really any tutorial to speak of. Sure, if you have played games a lot you know pretty much how everything works, but the mechanics are just dumped in your lap.

    I’m just some schmuck on the Internet and I could’ve written a way better start to this game that lets you actually feel something.

    When a fan made rap video makes you feel more of the alleged theme than the actual game does, then you’ve kinda screwed up.


  • Thiel has worried that Western civilization had entered a period of long-term stagnation in the 1970s which will continue unless there is a radical shake-up. This stagnation has many dimensions: lower economic growth, fewer world-changing scientific discoveries, and a general cultural malaise.

    Imagine looking back at the proud of time where there was literally the most advances in the wildest technology and thinking it’s stagnation. It was from a time period where people remembered refrigeration as new and exciting to the time where your phone has more computing power than the ones that put people on the moon, and it’s in your freaking pocket, and say that technology stagnated.

    As for the lower economic growth and the “stagnating” culture, that’s squarely on the shoulders of corporations, and therefore, billionaires.













  • The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you’re encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it’s own lore, culture and slang. The plot of the games are also great.

    The Kingdom of Loathing is a game I’ve played almost non-stop since about 2003. Web based and free, it’s based off of old text based games. But it’s fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there’s always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.