FM Chiptune Musician | DX Complex Staff | SEGA, MSX and Retro Tech Dork | He/Him

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https://netnomad.dxcomplex.com/

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Cake day: August 15th, 2024

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  • i still think Balan Wonderworld was awesome. the single button controls were refreshing after three decades of controller bloat, the suits felt like a fun evolution of the character switching from LEGO Star Wars, the game is full of weird nooks and crannies that constantly had me thinking “i can’t believe they thought of that,” and the music and art kick ass. there are definitely areas that could be improved and i think we were all hoping for something more kinetic from Sonic Team alum but it’s still ultimately one of the better AAA games in the last few years. i still don’t understand the backlash, especially after the crickets Naka’s previous and signifigantly worse game Rodea the Sky Soldier got




  • something that i think gets lost in the sauce in thrse discussions is whether fun is derived from playing or winning. people are comparing Silksong- and to get ahead of it right now i haven’t played and am not criticizing either of the Hollow Knights- to old arcade and early console games and their legendary difficulty, but a lot of those games were meant to be complete and fun experiences even if you game over very early on. they also didn’t have levels full of bespoke Stuff in them, it was the same few tiles and entities in different configurations., so being stuck on level 1 didn’t mean you were missing out on a narrative and worldbuilding. with how the lines have blurred between games and narrative art forms in the last few decades, there are different incentives at play and someone stuck on world 1 of SMB isn’t missing out nearly as much as someone stuck on whatever the first stage of Silksong is. it’s all ultimately apples and oranges







  • there’s a series of in-universe biographies that ranges from good to great. The Autobiography of Mr. Spock and The Autobiography of Benjamin Sisko are my favorites, they’re very good looks into those character’s minds and also give you a lot of cool background info on the federation inside and outside of starfleet. i definitely recommend those two and the rest of you’re hungry for more after

    if you’re salty about how Enterprise ended, espwcially for one character in particular, The Good That Men Do is worth checking out. it reads like a fixfic because it essentially is but hey. it leads into a few other books but i haven’t had a chance to read them yet





  • as someone who has never had a playstation, knowing now the original semantic meanings of the playstation glyps i think they’re the best compromise IF we go back to their original meanings. they had it right the first time with hlw intuitive it is to have O being confirm and X being cancel, and it’d keep Nintendo people somewhat happy because confirm is still the far right button. maybe they could also release a version with reversed or hotswappable buttons, using the current PS layout (which in this case would be O on the bottom and X on the right) to throw a bone to the xbox crowd because this compromise doesn’t do anything for them otherwise

    or like another commenter suggested, we throw out the diamond button layout, too tainted by the competing standards of the console wars, and use the gamecube layout like God intended