FM Chiptune Musician | DX Complex Staff | SEGA, MSX and Retro Tech Dork | He/Him

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Cake day: August 15th, 2024

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  • it’s both ironic and cruel that throrough SG-1 and early Atlantis they made the season endings so ambigious so often just in case there would be no next season, and then they do a left-field ending like this that would have been fine enough if the next season had them flying back to pegasus episode 1, so naturally this finale ends up being the finale finale. of course!

    i’d love to see an animated movie pick up from there and wrap everything up- that way some of the original cast can come back but not all of them are needed and they can continue the story without needing to explain why atlantis was on earth for 20 years






  • i would watch all of the above. with discovery at the very least the first four seasons, because S2 is a backdoor season 0 of strange new worlds and S4 rocks but needs the context of the first 3. it can be very uneven but i don’t think it gets bad as often as Picard did and doesn’t stay bad for as long as Picard does. Enterprise is similar, a rough-at-times ride that does really pay off in S3

    you’re only gonna watch one, though, i’d do strange new worlds. it’s essentially a return to the TOS/TNG format and has a stellar cast. and frankly you don’t need to watch disco S2 to fully know what’s going on, they explain everything- i only watched disco after snw S1 left me hungry for more. SNW is seemingly unique among trek shows in that every season has been less well recieved than the last, partly because the short seasons are increasingly dedicated to gag episodes, but i’d say with the exception of one particular stinker in S3, a weaker SNW episode is still gonna be better than most shows at their best

    but also- you’re your own person and may walk away from all of these series feeling someghing different! no harm on trying and if you hate something hey, it only cost you 40 minutes of your life




  • i still think Balan Wonderworld was awesome. the single button controls were refreshing after three decades of controller bloat, the suits felt like a fun evolution of the character switching from LEGO Star Wars, the game is full of weird nooks and crannies that constantly had me thinking “i can’t believe they thought of that,” and the music and art kick ass. there are definitely areas that could be improved and i think we were all hoping for something more kinetic from Sonic Team alum but it’s still ultimately one of the better AAA games in the last few years. i still don’t understand the backlash, especially after the crickets Naka’s previous and signifigantly worse game Rodea the Sky Soldier got




  • something that i think gets lost in the sauce in thrse discussions is whether fun is derived from playing or winning. people are comparing Silksong- and to get ahead of it right now i haven’t played and am not criticizing either of the Hollow Knights- to old arcade and early console games and their legendary difficulty, but a lot of those games were meant to be complete and fun experiences even if you game over very early on. they also didn’t have levels full of bespoke Stuff in them, it was the same few tiles and entities in different configurations., so being stuck on level 1 didn’t mean you were missing out on a narrative and worldbuilding. with how the lines have blurred between games and narrative art forms in the last few decades, there are different incentives at play and someone stuck on world 1 of SMB isn’t missing out nearly as much as someone stuck on whatever the first stage of Silksong is. it’s all ultimately apples and oranges