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Joined 5 months ago
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Cake day: October 30th, 2024

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  • At least that’s what the grapevine says about how that came together.

    This is when I stopped reading because this is demonstrably false. The 214 scratches the Cortex 53 cores and is semi-custom hardware. That also ignores the obvious deal to cheapen the Tegras, which was basically handing NVIDIA the Chinese market on a silver platter, which Nintendo really didn’t cater at all…

    AMD had nothing low power/long battery to offer but the jaguar at the time, so Nintendo had to deal with one of the most hated companies in order to get a competitive mobile chip, rather than doing it in-house with licensed off the shelf ARM chips like before. They took a page from SONY and went with a custom GPU based solution, but lacking a solid hardware department (AMD did a lot of the heavy lifting over the years) they just went with NVIDIA because there was almost no other game in town at that price (see Chinese market above, no one else was trying to get into streaming for the Chinese market and needed a strong game library).

    That’s it

    Edit: regarding output switching… You must be using an apple phone and never heard of MHL… Jesus… It’s like with Apple fans, shit exists for a decade but they honestly think it was Apple that came up with it. M8, and let’s not start with the joycons, they are pretty shit, prone to failure and the design is so garbage that even Nintendo spent R&D not to use that trash sliding mechanism again…



  • “In a sense, Nintendo is the victim of its own strategic foresight. With the Switch, it was the first to spot that the narrowing gap in processing power between mobile and at-home devices had enabled a unification of handheld and home gaming experiences.”

    I was out after this. This is patently wrong. Crucially, Nintendo capitalised on the failure of the vita using the exact same strategy but with a caveat: 3rd party memory cards.

    The PSVita had the power to play former gen games in a compact format and MUCH better connectivity than the switch. It failed on the stupid memory cards. Nintendo did not. That’s pretty much it. Sony had the AAA handheld market with the PSP and blew it. I’d be very surprised if something like this wasn’t uttered by an MBA regard in sony’s corpo structure:

    “If we divide our playerbase between handheld and dedicated living room console too much it will damage our business”.

    So instead of capitalising on a massive library of games that could easily have been ported to a handheld format (the PS4 had 1,4TFlops, we’ve surpased that on mobile before the PS5 launched) SONY decided to double down on AAA and subsequently in live service games, and here we are…

    If someone can create a handheld AAA console is a team lead by mark cerny with the support of AMD. To this day I don’t know how we end up with PS portal instead…

    So here we are, Sony carved out a niche (AAA and fidelity) from the Nintendo handheld success, and just decided to sit on their hands with it. There was exactly 0 foresight from Nintendo. They knew from the beginning the living room was lost to either MS or Sony to begin with.