ArkScript lang developer, split keyboard fanatic
And I must say that MKW is pretty fun, I love roaming around the world just doing tricks and exploring hidden areas!
It adds something’s that I found lacking in MK8, I would only play MK8 for Cups or Online, now there is an environment which ties everything together, with Easter eggs and collectibles, and I can learn the tracks without the pressure of a timer or a race ending soon.
Jokes on them, I don’t use this AI bullshit.
« America, fuck yeah » takes a whole new meaning
First of all, the language is lisp inspired. ArkScript has s-expressions and code as data via its macros, its reads the same (left to right, prefix notation).
Keywords wise, we are not the same, which is a small but striking difference when comparing them side by side.
ArkScript has no classes nor structures, and no quoting/quasiquoting.
AFAICT both ArkScript and Common Lisp (a big lisp contender) have lexical scoping, so no real difference here.
ArkScript has strong dynamic typing too, like many other lisp.
The big advantage I would say ArkScript has, is its embedded capabilities. You can very easily use it in a project, as its C++ API has been designed for this.
Damn that sucks
Nintendo is really after every switch related not official project these days. The migswitch, Yuzu, ryu, any video showcasing their sweet games with mods (botw multiplayer videos have been DMCA)
Thanks, I’ll check it out!