Extra cost for no real benefit
Extra cost for no real benefit
Between needing to be able to service warranties on new cars and parts commonality across different models, it makes sense for a manufacturer to contract their suppliers to continue to produce parts outside what’s needed for initial production (to a point).
After all, if a warranty outlier or defect develops down the road, it’s a lot more expensive to reinstall old tooling and restart production than to just have extra parts on hand.
The aftermarket also plays some role, especially when you get into vehicles with longer service life applications (trucks, emergency vehicles, taxis, etc.)
You can read it as “being responsible for 10% of the [total] value destruction, equal to $4B”.
So if they’re responsible for 10% of the total value loss, and that’s equivalent to $4B, then 100% of the total value lost would be $40B.
Otherwise you would say “they’re responsible for destroying 10% of the value”.
All I’ll say about Bioshock Infinite is that it feels/plays very differently from the first one (and, I assume, the second).
The atmosphere is just entirely different and lacks most of the “horror” element that you had in the ruins of Rapture.
I feel like they just completely missed on this. They tried to capture the cel-shaded style of the games but everything looks low-budget as a result. Pandora is a backwater, if you’re going to do it live action everything needs to look like it’s been sandblasted and sun-bleached for a decade and repurposed at least twice. Everything just seems too clean.
The dialogue is bad. Can’t really blame the actors for that, but I also struggle with all of them in their roles except Jack Black (I actually don’t mind that casting).
Also, unless this is set between 1 and 2, I’m not sure how Krieg and Tiny Tina ended up on an adventure with Roland and Lilith.