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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Ok fair enough, for social interactions, board games would probably be better than video games but perhaps they are more introverted than OP.

    I’m sure OP has good intentions but as others have said you can’t push your vision of healthy living on others, they have to come to that conclusion themselves. Apparantly these friends are smart so likely know the health effects of a sedentry lifestyle and that’s their choice.

    The tone of writing is quite condescending pretending those of us that have jobs or other hobbies live in some kind of work-happy socially integrated utopia.




  • They play games and socialise online. Why would a board game group be any better than that? In terms of exercise, that’s their prerogative, I’m sure they will at some point when health issues start arising but why are you so bothered if they don’t?

    I could personally live quite happily without doing work. When animals are fed and watered do the get back to grafting? No, they socialise, lounge about or play. Stop trying to push your definitions of “living” on others.











  • Just started reading through Brandon Sanderson’s Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.

    Spoilers from the first book

    The magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin’s Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.

    I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player’s behalf whilst brass could be used for stealth.

    Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.:::