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Joined 2 years ago
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Cake day: July 9th, 2023

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  • I’m not entirely confident in my answer but I think my initial issue with Disco Elysium when I first tried to play it was because I expected the typical high action and quick cause-and-effect outcomes I’m used to in most RPGs. At least IMO, most RPG choices in games usually end up with a relatively clear outcome, whereas DE felt more gradual. Similarly, DE is more detective than action, which might sometimes benefit from gradual clues all coming together.

    Not to say anyone is wrong for not liking this approach, it does take a bit of commitment to engage with it. But I think being willing to engage with it on its level might make the initial hump more bearable. I’ve honestly come to enjoy the slower approach of DE, but refreshing compared to everything else.


  • At the very least, it’s not a live feeding. I personally couldn’t do that myself, even though it’s a natural process and normal enrichment for many animals.

    I personally can’t criticize too harshly on the zoo though. At the end of the day, zoos aren’t generally money makers (to the best of my knowledge) and their animals need to be cared for. If anything, I’m more judgmental of owners who may willingly donate healthy pets (perhaps those with unhealthy or close to death pets are more understandable).

    I do wonder if this some kind of publicity stunt. It has to be cheaper and easier just to get cash donations for livestock right? Less costs for euthanasia and you can buy in bulk. I’m sure they wouldn’t say no to free food for their animals but it feels like a weird angle to draw attention to the zoo. Maybe some of this nuance is lost in translation between Dutch and English news media.


  • I like playing as Yosuke too, but it’s hard to keep playing as him as it’s an Assassins creed game so much of the open world relies on being agile and climbing, which he can do somewhat but not enough that I don’t need to switch to Naoe (really fun doing a leap of faith with him though, I expected they’d just spawn me on the ground). It is nice being a one man army and all but really, his only use value is when I want to have an easy fight and the handful of quests/activities that necessitate him. His character doesn’t feel like an afterthought but he doesn’t feel like his play style is fully utilized.

    Generally, I’m still happy with having the two different characters for different gameplay, but I just wished I had more reason to play as both instead of sticking to one and switching when it’s necessary.





  • Finally started graduate school and seems pretty okay so far. Haven’t been able to connect much to my cohort, but a bit closer with my actual area. I’m not too down about that given I’m trying to treat this as a job than as school, and have always been shy and anxious (though not so much anymore). It’ll just be something that comes naturally over time I hope as my nerves settle down a bit and Im able to meet more people in the department and in my classes.

    Trying to learn Python then leapfrog from that to do more advanced analyses with AI. Good and bad, good as it seems to give me a bit of an edge on my cohort (not to validate my worth on my status to others) but bad as I didn’t really expect to be doing this so early and no one has any real resources to learn. So it’s up to myself to figure it out.







  • Controversial opinion but I actually am kinda sad to hear this. I remember really liking the OG Factions multiplayer games in TLOU 1. It was really refreshing at the time for multiplayer shooters, since you needed a lot of tactics and teamwork to get resources in order to craft tools and take out their other team. Really nerve-wracking, engaging gameplay at the time. And since you had one life per round, you couldn’t just run and gun like in CoD/BF.

    I know that the multiplayer game they were coming out with wasn’t like this, but I would’ve been happy to play Factions again and relive the old days. Probably one of the last games that I’ve really enjoyed a multiplayer shooter.