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Cake day: June 9th, 2023

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  • To me, it’s less about the time since the console and more about what the average game on the console looked like. While I personally range from “don’t mind” to “quite enjoy” older graphics including pixel art and low poly 3D, the average N64 honestly looked pretty awful in comparison to modern 3D graphics. In Super Mario 64, Bob Omb Battlefield was 2,352 polygons total, compared to an average of 60,000 per level in Super Mario Sunshine. Not to mention all of the additional effects that the GC was able to pull off on top of just raw polygon counts.

    The PS1 to PS2 transition had a similar leap in graphical fidelity, though the last major PS1 titles certainly looked a lot closer to what the early PS2 titles did at the time. While I think Final Fantasy 9 looks amazing and it sometimes surprises me that it’s a PS1 title, I think Final Fantasy 7 looked closer (than at least 9 does) to what the average PS1 title looked like graphic wise and the difference in quality between it and Final Fantasy 10 is an incredible leap.

    I guess you could also make the argument that retro games are the ones that were primarily designed for being played on a CRT in which the sixth generation of consoles (GameCube, PS2, original Xbox) all would fall under compared to the next generation that at least with the PS3 and Xbox 360 both largely tried to push a new “HD era”. But personally I still see the leap between 5th and 6th generation to be probably the biggest leap in graphical fidelity we’ve ever had and to me that makes it the end cap for the retro console.

    Though I do know a bit of that is because of the jump to 3D did kinda take us back a few steps in graphics…







  • MufinMcFlufin@lemmy.worldtoMemes@lemmy.mlNot cool
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    7 months ago

    Discussion about it on the subreddit was insufferable back in the day. All the fanboys would show up in every thread complaining about the problem saying stupid shit like “well Psyonix has the data to judge if it’s working or not and since you don’t that makes your argument invalid”


  • MufinMcFlufin@lemmy.worldtoMemes@lemmy.mlNot cool
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    7 months ago

    Even in casual mode, you have a (hidden) rank which does go down the more you lose. If you keep getting demolished in the game then I’d recommend doing the training, playing against bots, and/or continuing to play in casual mode until your rank starts placing you with other players you can better contend with.

    There’s also a distinct possibility you were against someone smurfing as some people like to do that either for content or just for kicks and giggles. The very lowest ranks are probably where the most egregious smurfs like to keep their ranks, so unfortunately you can have some of the widest swings in actual skill levels.

    Unfortunately the devs don’t really seem to care much about the smurfing problem in the game because it’s been pretty rampant for a very long time and some of the changes they’ve made have actually made it even easier to get away with.



  • I think I would change that one to sometime along the lines of “No corporation is above criticism.” Maybe with some addendum like “regardless of how favorably you view them.” The reason being is that I think it’s perfectly fine to try to set a record straight if there’s blatant misinformation going on about a corporation that’s been doing good by people, but no matter how much good they might have done they should never be above critique.

    Case and point being LMG with their recent issues regarding allegations of sexism, harassment, overworking employees, bullying, and adopting the exact same practices that they themselves have criticized major tech corps for, among other issues. Now I don’t mind correcting the record if someone was saying some stupid BS about them, however you can bet that I was also one of the ones calling them out on the things they did.


  • If you want to discuss specifically why someone might pirate a game for the explicit purpose of not liking Nintendo’s practices then it sounds like you don’t understand the concept of spite and/or don’t understand how infrequently that is the primary reason one would pirate a game in comparison to the other myriad reasons.

    Pirating a game comes with some inherit risk depending on precise circumstances so a potential pirate would be to weigh how much their desire to play a game compares to the time and effort it would take to get it working (download time, installing emulators, installing drivers, configuring, modifying the game, etc), the risk to the machine they’d be installing it on (the malware that may be installed alongside, the risk of physical damage to hardware modifications that might be required, the potential for your console or your IP being banned from servers, etc), and if it’s worth any additional hardware they might require to install it (additional storage space, buying tools to modify hardware, buying hardware mods that could allow hacks, etc)

    Not being physically, legally, or financially capable of buying games may make someone willing to risk some, many, or all of these factors. I can’t imagine a significant percentage of people who’d pirate a game like Tears of the Kingdom were financially well off enough to easily afford it, but chose to do it with the explicit purpose of saying “Screw Nintendo, they don’t deserve the money I easily could give them for this game.”

    I can however reasonably believe that the majority of the pirates for a game like Tears of the Kingdom would do so because “I can’t play the game without better accessibility options that Nintendo doesn’t offer, so I need to play it on an emulator that can support what I need”, “it’s not available in my region other than from brick and mortar stores which are all out of stock or charge absurd prices I can’t afford”, or “I just want to add a few mods to make the game I love even more enjoyable without risking my console getting banned from online play”.

    But refusing to discuss other reasons except the most petty feels like you want to disregard other valid reasons in order misrepresent piracy as nothing but a petty practice. Of course I don’t know your exact intentions, but that’s the vibe I get from your response here.





  • I feel like devices like this aren’t really under a false pretense though. Most people who would pirate games like this probably wouldn’t buy a third party device so they can copy a friend’s cartridge so they can emulate it, they’d more likely just download it and skip the middle man.

    The only real way I see it being used primarily for piracy is in areas where Internet activity is heavily monitored/restricted, or broadband isn’t available/accessible. Otherwise a 1 month subscription to a VPN and a few gigabyte of Internet usage is far cheaper and easier to a pirate.





  • Exactly this. I tell my friends not to get their hopes up too high about Palworlds eventually being completed because the studio has a history of abandoning titles in early access. I’m not telling them not to buy it or that it’s not worth purchasing, but to weigh if where it’s currently at is worth the price they’re charging.

    The studio may use the funding they got from its spike in popularity to actually complete a title just as well as they might sell out to a bigger studio (I’d imagine The Pokemon Company would love to buy then bury it), or abandon it entirely. We don’t know what the future holds and we do know the studio has a history, so keep that in mind when you’re purchasing or when you’re asking yourself if it was worth the buy.