• 0 Posts
  • 75 Comments
Joined 2 years ago
cake
Cake day: June 9th, 2023

help-circle
  • You could always play with mods. One of them adds pollution scrubbers, which you can surround your base with to make sure biters are never prompted to attack in the first place. I have several hundred hours in one save that has a metaphoric wall of filters that has yet to be attacked outside of a few instances when I was expanding.

    Out of curiosity and just for the novelty of doing it, I found another mod that made a combinator device which would output the current pollution for the chunk that it was contained within. Using that, I set up a whole system to turn on the exact number of scrubbers I needed to prevent any pollution from leaving my base. Never actually implemented it because it was wildly impractical, but it was a fun project just to see if I could do it.



  • They do indeed, that being said in a roundabout way and assuming normal gameplay. Technically speaking if you weren’t producing any pollution then you could destroy every tree on the map and wouldn’t prompt the aliens to attack until you got to the trees close to their bases. Destroying trees in the base game simply allows for less pollution to be absorbed before it slowly creeps towards alien bases.

    The amount they absorb is already small enough that it can easily be overcome hence why pollution can escape forests and why you can receive attacks from aliens in the forests, but it’s still larger than the terrain pollution generation and those small amounts add up as spreads farther.

    My suggestion was more about creating a more direct response from the aliens. Instead of allowing a little more pollution to spread potentially towards them, it would create more pollution thus bring able to directly prompt an attack if too many trees are destroyed.

    The only thing I’m not certain about is I believe pollution has data about where it came from and I believe aliens target the biggest source of the pollution that prompted their attack. If this is how they work and you then added destroying trees to this list of potential sources of pollution then the aliens would be prompted to attack a clearing a trees with nothing in it. Presumably assuming normal gameplay the player would be destroying these trees so they could make way for something they’d be building there, so those buildings could be attacked, but still it would then be theoretically possible to have them scramble to attack nothing. And you could also prompt these attacks remotely with artillery.


  • Aside from chopping too many trees, that’s already how the game works. I don’t remember where exactly it is but there’s a button somewhere around the minimap or map UI to toggle whether you see a bunch of things on the map like robots, player names, your power lines, trains, and of course pollution.

    The pollution toggle is pretty helpful for figuring out where alien bases are beyond the reach of your radars because they absorb pollution and organize attacks after they go above a certain threshold. Since they absorb it, if you see a gap or dip in the pollution for a particular area, there’s likely a base there.

    You could theoretically make the chopping trees prompting attacks part work too by making a mod where each tree cut down produces a small burst of pollution, assuming of course that a mod like that doesn’t already exist.

    Edit: when you set up a new save in the world settings you can adjust some of these thresholds and values. You can make the aliens more or less likely to attack, the terrain absorb more or less pollution naturally, the pollution spread more quickly or more slowly, etc.

    Edit 2: just remembered that you can check every machine and they’ll tell you how much pollution it produces as well. There’s even a few mods that include machines with negative pollution production. I used those mods at one point in a previous save to make a fairly large base that didn’t have any turrets despite a significant alien presence on all sides of my base. I simply made sure that no pollution ever could spread beyond my metaphoric wall and had several hundred hours of play without a single attack.


  • Pollution also prompts them to attack.

    Terrain can naturally absorb some of it and trees can absorb even more but will eventually die from it, so they’re just a temporary stopgap. Eventually when it reaches the aliens, they too will absorb it until they reach their limit then they’ll organize attacks.

    That being said, I can’t remember if it’s specifically pollution they absorb that causes them to evolve into stronger forms or if it’s any pollution you produce that does it.


  • tl;dr: I use a Note 20 Ultra with stock Samsung ROM because I’m not convinced there’s a good custom or stock ROM that well supports the stylus, but I’m open to suggestions if anyone has one.

    My number 1 feature in a phone is having a built in/included stylus. I do a lot of programming stuff which I usually find is easier to plan out ideas for how I want to structure things by drawing it, it’s also easier for writing out math for some of said ideas, when an interesting question comes up, or when I want to show someone the math on how something’s done, and I’m currently learning Japanese so it’s helpful for working on my kana penmanship and learning kanji, especially learning kanji stroke order.

    I’ve used other styli in the past and know that palm rejection is pretty much a must have feature. It’s incredibly annoying and cumbersome to hover over your phone to not engage the touchscreen, or have to specifically hold your phone in portrait mode so that your hand is naturally off to the side which doesn’t pair well with how we generally write horizontally. Because of this, I don’t consider dumb styli at all and only really consider powered styli that have an active connection to the phone.

    The last time I was searching for a new phone, this requirement (and a few others like expandable storage via microSD card, 5G support, supported my network, etc) ruled out almost every phone on the market save 2. There was some Moto 5G discount model that for some reason had a smart stylus, then the Samsung Note 20 Ultra. I don’t recall the exact reason I didn’t go with the Moto 5G, but I believe it was something like issues with build quality (being a discount model) and the stylus wasn’t very good meaning it would defeat the entire point of getting the phone. So I went with my current Note 20 Ultra.

    All of this is to say, I never really considered changing the ROM because I have doubts how well other ROMs would support the stylus. I’ll fully admit it’s not my most used feature on the phone, but there are hundreds of other phones that have a good screen, support fast charging, support Bluetooth, and have expandable storage. My first feature that would significantly rule out options unfortunately rules out almost all options, so I don’t trust that there are many ROMs out there that would even decently support the stylus.

    That all being said, I’d be very happy to be proven wrong. I don’t like Samsung’s bloat and would love to move away from a lot of it. The only other Samsung device I own is their galaxy tag trackers which is currently the only reason I’ve logged into a Samsung account on my device otherwise I’d be happy to get rid of it and not give them more information.



  • In my experience, most people who complain about the length of time it took to develop something like a game have no experience in relevant fields and don’t understand how long it really takes to do the bare minimum for even a 30 hour game experience, much less to make it a quality experience.

    I could hammer out a “game” with dozens of hours of “content” in a week that perhaps a single digit number of people will buy before immediately requesting a refund. Making something good is what takes time. It involves a lot of steps of going back, seeing what works and what doesn’t, revising, and reiterating.

    Breath of the Wild by comparison also took about 6 years to make with a team of 300 people. Silksong apparently was developed by a team of 3. While I doubt they were living the high life the entire 6 years, I also have doubts they were working each other like slaves. Therefore I believe they were likely working at a more normal pace for game development, and it simply takes that long to make a quality experience.



  • The latest Call of Duty game, Blacks Ops 6, is estimated to have a budget between $450,000,000 and $700,000,000. 1/10th of that budget ($45M to $70M) is still more than the entire development budget for The Witcher 3 at $35,000,000. The only thing they would likely need to cut back on is their marketing budget of $35,000,000.

    You could probably make a hell of a lot of AAA games for the same price as GTA 6.



  • That’s survivorship bias tainting your nostalgia. We collectively remember the passion poured into games like this but forget all of the the movie tie in games, cereal box games, unplayable tier of poorly made games, and games that were so mediocre to not even fall into the previous categories. Some of them get remembered but often more because of how exceptionally bad they were, such as E.T., Superman 64, Pepsiman, Phillips CDi LoZ, etc.

    It’s easy to remember years like 1998 for games like LoZ OoT, Half Life, Spyro, StarCraft, Final Fantasy 7, Goldeneye 007, and DDR. It’s harder to remember the other 158 major titles released that year. While I don’t doubt there were at least some passionate people on the team of most if not every one of those titles, I’d sooner believe many of those titles were just being pushed out the door closer to release than they were passionate works from a team of faithful devs able to fully realize their vision.

    I will agree that I think there’s a larger volume of no-passion games today that companies are just churning out to try to make a quick buck, but I think that’s more because it’s easier to do today than it was back in the day. I don’t think it’s because the devs of days past were more passionate about their titles. I will also agree that because of the aforementioned churned out titles that it can be harder to find titles made by truly passionate teams.

    Source for my number of games released in 1998, by my own count as I didn’t see one listed: https://en.m.wikipedia.org/wiki/1998_in_video_games



  • The first generation Pokemon games all used significantly less power to maintain their RAM battery saves than Pokemon Gold, Silver, and Crystal by virtue of not having a real time clock constantly ticking the power away. RBY saves only needed to maintain the power for the save itself and did no additional work on top of that.

    Original GSC cartridges would last about 10-15 years, whereas RBY could last 20-30 years. We’re currently in the span of time where many RBY cartridge batteries will be failing but it’s still possible to find ones with functional original saves on batteries just barely holding on.

    Many people like to try using physically larger batteries when doing replacements, but most of them don’t realize the batteries aren’t losing charge at the end of those many years because they’re drained and out of power. RBY saves use so little power from the battery in the cartridge that they won’t fully drain it after 30 ish years. Instead the battery saves fail because the batteries themselves fail after 20-30 years. Picking the larger button cell batteries won’t help since they’ll still have the same total lifespan and will still lose charge at almost the same rate as the spare batteries that weren’t installed in your cartridge of choice.


  • MufinMcFlufin@lemmy.worldtoGames@lemmy.worldPop it in your calendars
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    3 months ago

    Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.






  • I’ve been banned off of Line for the crime of doing literally nothing. I created an account before a trip to Japan so I could add Japanese people I already knew or might meet while there.

    I made the account without any significant issues, got the QR code to add a friend then got an unspecified error any time I tried to add them. I tried adding an official account with the same error. I looked it up and saw some suggestions about waiting a few days to try again so I did just that with the same results for any official account or my friends account. My brother made an account and tried to add our friend with the same results, then found that when using my QR code it said the account didn’t exist.

    After digging more into it and trying to figure out what was up with Line’s support directly all I could find was an FAQ that said if you got an unspecified error when adding someone then it means your account violated Terms of Service for sending illegal messages, harassing people, etc that type of stuff. Still have yet to figure out how exactly either of us did any of those things before we could send a single message, but I’m sure it’s a very good and logical reason which would surely also explain why Line doesn’t answer my tickets or emails. Surely.