

Or Rimworld. Tried it once while working at a mind numbingly boring internship after a month of putting it off.
I have 6k hours now.
Or Rimworld. Tried it once while working at a mind numbingly boring internship after a month of putting it off.
I have 6k hours now.
No, don’t tax them. Take away everything they own, deny them basic comforts, see how they like it.
Haven’t ever been under 0, so while I am partial to cold weather, I cannot offer an answer beyond a guess, that I might be more comfortable still at -13 than at 40, considering I’d just need to put a couple more layers on.
I can layer up if its cold, windy, and rainy. Walking helps move blood around and warm up. You can’t escape heat unless you got AC on, or continuously splash water around your body and sit in front of a fan. Even then, if its hot and moist, that won’t help (wet bulb).
I live in a spot where temps range between 19-39 degrees in the daytime, swinging from dry to humid every now and again.
I’ll take 1-9 C all day, every day. Despite living here my entire life, temps above 25 are uncomfortable for me. I’ve discovered that temps between 5 and 14 degrees for me are ideal.
Illustration. It isn’t a thing where I’m at, and settled for graphic design (which is still barely a thing here). After graduation I applied for scholarships abroad, and got accepted on a full ride in a private university in Hamburg for illustration.
Weeks before I was supposed to leave I got cold feet and looked up all the info I could about the university. Turns out it’s a scam, the degree’s worth fuck all, and the university seemed to have this MO of recruiting aspiring legal migrants from third world countries (like myself) into its curriculum, voiding their scholarship, offering shit education, and charging exorbitant rates until they leave or graduate.
I was despondent for months since this seemed to be my big break after a pretty tough few months. Then AI image generation took off.
I’m okay at illustrating characters, but it’s immediately obvious I’ve learnt by myself and have done very little diligent study on the topic. My inexperience, how prevalent AI images are, and the uphill battle that gaining clients is, are keeping me away from trying again.
Not arrested, dealt with. There’s others like him but there’d be one fewer.
The only war is class war
The nothing buds are pretty good and if I’m not wrong I got them under 50.
Yeah, I’m multilingual from a hispanic country, and due to job experience and the media I consume I’ve ended up with a real mess of both accent and lexicon. Nowadays, most of my english and italian interactions are limited to online gaming, and half the time people catch on to my accent, and guess I’m either quebecois, german, or french, despite not being fluent in any of those or ever spending more than a week in any of those countries.
In day to day life, I mix all three (spanish, english, and italian), using the first word that comes to mind. It feels really jarring trying to convey a complete idea in just spanish, and end up translating foreign words in my head. It’s faster for me now to communicate in english than it is in spanish.
That’s about it. Clients often have an idea of what they want, inspired by stuff they’ve seen already. It’s just safer to request stuff that already works than innovate. So designers might have more interesting and readable ideas but they end up doing what the client wants anyway. Good way to see this is designer’s online portfolios.
A good client provides some guidance but offers a fair amount of freedom in regards to exploration, the average client has an idea of what they want already, and the worst kind of client tells you what they want from the go (because most often it just won’t work).
I see your point, but… I don’t know. Nowadays, attention is a prime commodity. The easier something is to consume, the more people it will reach. And while that doesn’t matter as much in entertainment media, it has to be considered when designing for more important topics. Thus, media has to be designed to be read efficiently.
I don’t love how media is designed nowadays, precisely because it is monotonous and boring often, but I don’t long for the days when I had to look an entire page over for the bit of information I’m after. A balance can be struck through clear layout design and following trends that respect hierarchy. Maximalism does neither.
Though, I feel like I have to differentiate artistic media from informative media. Art can go bonkers, in fact art should challenge established tropes, but design should prioritize function over form, keeping in mind there is some room for aesthetics in there.
Again, I’m approaching this from an efficiency and ease of use point of view.
I’m a graphic designer, so maximalism and antidesign. It’s taking a bit to become more than just a trend, but it’s getting there. I understand minimalism is getting stale, but the answer is not going for something hard to read. Even with proper hierarchy the sheer clash of colors, sizes, etc., will lead to a jumbled mess. Form follows function to make life easier.
A balance must be struck between maximalism and minimalism.
And odds are, they already made their choice.
Also, this one might be somewhat subjective since stuff can feel hot or cold depending on the person, but body temp is around 37C, with hands lagging behind a degree maybe.
Even a two degree difference is obvious, and helps with pets (cats have an internal temp of 39 and dogs of 37), and to a lesser degree, cooking.
I’ll be sure to mention it! Appreciate it
Yeah this is the one.
Hm, the first session I ever ran I had this mentality. The session would entail meeting in a tavern, talking to the locals to gather info on a nearby tournament, and get ambushed on the road by undead. I had listed out every bit of XP that my players could earn along the way, plus a little over in case they did something cool. Both combat XP from killing monsters, as well as passing planned social and exploration checks and player-initiated social and exploration checks.
It was hell. I had a spreadsheet on one screen checking boxes to automatically add stuff (so as easy as it could be), for even the smallest stuff possible. The XP was shared as well, so I wasn’t even counting each player individually. The very next session I decided I’d start doing narrative level ups instead.
The problem with XP systems, especially the ones like Elder Scrolls which levels skills through use, is that it adds a ton of homework to the DM. On top of prepping encounters, quests, maps, NPC’s, oh-shit situation scenarios, etc., doing XP is a bit much, at least for me.
Part of the entire reason I moved away from DnD was the level up system. Savage Worlds is much better in that regard, since on an advancement players can upgrade combat skills, social skills, exploration skills, or gain the equivalent of feats (or remove what would amount to anti-feats) after an important story beat - all from the same point pool. So, an advancement could be achieved after a particularly important conversation or exploration event, and result in non-combat skills being upgraded.
Hm, appreciate it! I’ll look into it.
Might’ve been, but I don’t remember it being so red. I’m on mobile right now though, and my PC browser loads everything in dark mode, maybe the colors were affected.
In any case, the site my buddy showed me ranked games according to performance just like that one so that one would still be useful.
Had me in the first half ngl