Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 9 Posts
  • 492 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • I’m not against any of that.

    What I disagree with is that this is a priority. It’s a nice-to-have.

    Once mod actions are supported, and an API exists, any imaginable automation can be implemented by anyone with the impetus to do so.

    As such, the priority of further integration drops drastically and platform developer attention can and should move elsewhere.

    Mod tools are best created by the people who use them. Even better when they are created for the needs of a specific community. As such, more advanced features should be deferred until later.

    Once communities grow large enough that there are a significant number of moderator-developers around, it might be worth creating a generic bot that can be configured as needed. (As has happened with reddit, discord, etc.)

    Asking for these tools before then, is inefficient, because the people who ideally should be working on them, haven’t shown up yet, and the platform developers time is better spent on other things.



  • If everything is a priority, nothing is a priority.

    By now I’ve written four bots using the lemmy API.

    Any one of your ideas is doable in a weekend if I ever feel the need for a modding bot. But I haven’t. Several communities and instances already have them.

    Honestly that’s how it should be. Modding can have such diverse needs depending on community that just implementing every possible eventuality into lemmy itself, is a huge ask.

    Any large community on discord, reddit and other platforms, make extensive use of automod bots. Because using the API, you can write bots that do whatever you can think of.

    Modding is volunteer work, but it is work.

    If you need tools, find them. If they don’t exist, create them. If you don’t have the skills or time, then don’t volunteer.

    Asking some volunteers to do more than they already are because you think they are letting down another set of volunteers just risks burning out a different set of volunteers.





  • while turning a blind eye to the mountains of other people who don’t care

    People, fundamentally, care.

    That’s like the whole point of having a hobby.

    No-one games because they don’t care.

    You won’t find anything people are more passionate about, than something they do for fun.

    I’m not claiming that there’s some point where people magically come together and stick it to the megacorps.

    I’m saying that if you consistently burn your fans in ways that result in them hating you, eventually, you wont have any.

    That’s not something that happens overnight. A slow-ass process that leads to a gradual decline, which you can only put off by duping brand new people who haven’t sworn off ever purchasing your product again. But eventually, you run out of those, too.


  • Doesn’t matter if they’re okay with it or not, as long as they tolerate it and don’t do anything about it.

    Not being happy about it is the first step on the road to doing something about it. How does that not matter?

    Sure but many many more have accepted it. Otherwise they never would have done it again.

    Who is doing it again? I’m not.

    I remember Overwatch still being a wild success regardless.

    Is it?

    We are on like 2905295734th now.

    And? It takes as many times as it takes.

    Indie game studios could only ever dream of achieving the heights of revenue of games like Fortnite, that survives entirely on microtransactions.

    Why? There are absolutely indies who’ve made millions. Why is there zero chance that one day, the next Fortnite or Roblox comes from an indie?

    It already happened at least once. Minecraft.

    They are doing everything they can to screw their own customers and yet they pile in by the millions every time they have something new.

    Yes. But again. It takes as many times as it takes.