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Joined 2 years ago
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Cake day: June 17th, 2023

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  • In her book “How to talk to anyone” Leil Lowndes suggests that when speaking with women it’s best to maintain constant, unbroken eye contact to signal attention and interest. She goes on to note that even when engaged in conversation with multiple people one should act as if their eyes are constantly glued to the woman, only briefly looking away when another person is speaking and behaving as if your eyes are irresistibly drawn back to the woman of interest. She believes this formula is best in male to female conversations and female to female conversation.

    By contrast, she notes that when engaged in a male to male conversation, one should regularly break eyecontact as not to be perceived as a threat. However, one should still act as if your eyes are being irresistibly drawn back to theirs.

    … I have no idea what Lowndes’s qualifications are and frankly this sounds like a formula written by an alien trying to understand humans but hey maybe theres some merrit to it idk





  • Lyre@lemmy.catoComic Strips@lemmy.world1997
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    2 months ago

    I feel like i see a joke or comic like this every two months.

    Here’s the thing, if you are unsure about the messages you’re receiving and decided not to act, you did the correct thing. You were wise not to interpret uncertain signals as signs of romantic interest, no matter how clear they were in hindsight. If a woman is interested in you, the onus is on her to make that unambiguous and take the next step, because she’s not the one who’s advances could be mistaken as dangerous.

    You did the right thing.




  • Videogames that intentionally break their difficulty curve with the intention of seeming elite and prestigious. I’ve suspected for a long time that games like Darksouls and Kingdom Come deliberately try to manipulate their players into getting caught in sunk cost falacies, trying to get people to blame themselves for any failure of game balancing.

    Over time they’ve fostered communties which are so toxic that they will lash out at anyone trying to criticize the game. This then frees the developer from all fault and casts any grievance as the players lack of understanding, skill, or hardware. Eventually, any mistake the devs make becomes seen as an artistic choice and will be defended tooth and nail by the players.