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Joined 2 years ago
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Cake day: June 12th, 2023

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  • You might be onto something, lidarr does have UMASK=002 setting in the .env file. I think the issue is when sabdnzbd puts the files and then lidarr can’t read them, so what exactly is the expected permission setting then in this case? If I put it to 000 for lidarr, won’t other services then be unable to add the files there?

    I always feel so dumb when it comes to these things since in my head it’s something that should be pretty straightforward and simple, why can’t they all just use the same user and share the same permissions within this folder hierarchy…


  • Oh file permissions are a nightmare to me, I thought I managed to get it sorted but after i installed lidarr, it alone suddenly can’t move files out of the download location anymore. I even tried to chmod 777 the data folders and nothing. I dont think I quite have the grasp on how those work with docker on linux yet, it seems like those arr services also have some internal users too which I dont get why would they.

    Wdym with the formats, is this referring to transcoding? I kept those on defaults afaik


  • Just got a domain and started exposing my local jellyfin through cloudflare, mostly wanting to listen to my music on my phone when i’m outside too.

    I followed some guides that should make it fine with cloudflare’s policy, video doesnt work when i tried it but otherwise its been fun despite me feeling like im walking on eggshells all the time. I guess time will tell if it holds up






  • Making a system like this one day is my dream. I’m not in game dev and I’m probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just ‘click’ and start functioning on its own, right? :P

    For example, you dont need to code the specific wolves+rain interaction - you just need to code “if vulnerable/tired - find shelter” and have rain affect the living creatures in that way. It doesn’t matter if there are deer or sheep in the area, “if wolf hungry” logic should just say “find something with meat to eat nearby”.

    Then again I know enough about programming to know this is extremely naive and it’d probably be a million times more difficult if I ever got around to doing it. I don’t even know where I fall on the dunner-kruger graph yet, but it’s an interesting thing to think about for me.






  • It did? Outer Worlds was just an over-exaggerated parody of capitalism, Starfield at least had some somewhat-believable world building in terms of how the tech progressed, how/why did humans start to live among the stars, conflict between different religions or factions, the xenomorph threat…

    Like I’m not saying any of these were done well, but it did have decent worldbuilding and some neat ideas, it was just the execution that sucked. OW might have some better parts than SF, like companion writing (although it was pretty cliched and cheesy there too) so I’m really surprised you use world building as your example lol




  • I too wish for a game like this but apparently it’s impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

    As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It’s a 2d sprite roguelike and yet it’s the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

    The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don’t like gameplay like that, skip.

    If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it’s very much a set story.