Lithuanian 30+ year-old shitposter who works as a programmer.

  • 22 Posts
  • 311 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • Yes and it makes you feel like you should plan everything in advance, but you keep getting new recipes that keep changing the math.

    I was about to get to the fourth science pack. I was tearing down the old factory to build one for the trains while also setting up the trains and upscaling my factories.

    Now I feel like even after 400 hours, I upscaled too fast and maybe in the wrong places and used too many advanced recipes that would stop working at the slightest imbalance.

    Maybe hardmode would actually be a bit easier psychologically if they add enough extra recipes to use everything up so you don’t have to burn things or turn guts into biomass and then into subcritical water and rocks into saline water only to dump it into a hole while another side of your factory is low on rocks and you can’t make fish because your auog meat warehouse is full of guts and can’t make any more lard.



  • Modded Factorio. I did 450 hours of pyAnodon’s recently and it just broke me. I didn’t win the game. I feel like I lost at it and life.

    It seems impossible to manage the side products properly. Ridiculous amount of materials that are all interrelated means that if you are low on one thing, it is very hard to fix it because you need the thing to work to make anything.

    Too many recipes means it is very difficult to make modular, adaptable designs to copy and paste. Advanced recipes seem better, but they end up just exacerbating the issue even more.