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Joined 1 year ago
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Cake day: September 21st, 2024

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  • Say it with me now: “Fuck Randy Pitchford”

    UE5 is a shit engine as of now, but what can be expected of a company run by someone just as insufferable? Epic took the advent of tech like DLSS and frame generation as an excuse to disregard performance and functionality.

    All you have to do is pick out any UE5 game that exists and Google that + “performance.” Even meeting the recommended specs for Rogue City, I still had to find specialized configs to get the game the game stop crashing on launch, and even then, those specs were based on using upscaling and frame generation. In reality, “recommended” was about 25fps at 1280x720. That used to be, and realistically should be unthinkable.

    AND EVEN THEN, the engine’s built-in settings for upscaling and frame generation caused even more crashing. Ultimately, I had to disable it in-game and turn it on in my driver settings because of the busted-ass engine. This is a problem with the state of gaming, and people like Randy, Tim and their supporters are only exacerbating it.






  • Ganbat@lemmy.dbzer0.comtomemes@lemmy.worldMicrosoft
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    14 days ago

    Uh… Yeah, this is definitely the worst Windows has ever been. Of course, AI generated code shouldn’t be that much of an issue as long as they still have proper tests in place… which they don’t seem to.

    I don’t know how to take the SSD issue right now though. Last I heard, neither Microsoft nor the SSD manufacturers seem to be able to reproduce a problem that absolutely everyone else knows about. It’s really weird.