

The soundtrack in Celeste is fantastic
The soundtrack in Celeste is fantastic
You can, in fact, learn to draw things yourself. It’s insane to expect artists to work for below a livable hourly wage just because you can’t afford it.
I live in an area know for having some of the better public transport in the states. My drive to work is about 25 minutes. I can bus to work, but it takes almost three hours and three separate busses, and then I cannot bus home after work.
I mean… They aren’t? Maybe do some cursory research yourself instead of making bad faith Lemmy posts?
Souls games autosave constantly, you can quit out at any time and reload to where you were. The only exception being that if you quit out during a boss fight you’ll have to restart.
People’s value doesn’t lie in their ability to perform labor. Being “useful” isn’t important. What should be done, is that everyone should have their needs met so they can do with their lives what they want. There’s a lot of theoretical ways to try and do that, but none of them are of interest in a capitalist society.
It doesn’t have to be people per se, find what brings you those sparks of joy in your life and don’t let them go.
“The horrors persist, yet so do I”. The world sucks, but I have things I care about, people I love, some wonderful cats. And I’m not gonna let a fucked up world take that away from me without a fight
eBay. Better not to buy tech new.
I think it’s incredibly overrated. Modern games already look incredible without it, so I really don’t think it’s worth the cut in performance.
Nice try FBI
I have time to play videogames, and it’s my primary hobby - but I also don’t date nor have any interest in having kids. I imagine it’s a lot harder for people with romantic lives or kids.
It’s sad that so many people are willing to buy new devices with lithium ion batteries in them when much of the cobalt used in the production of them is mined via slave labor in Congo. I’m sorry but open world Mario kart and higher fps in your games isn’t worth slavery.
Sure, but it makes it impossible for anyone that doesn’t have a smartphone with Bluetooth to use them, and makes me have another account I don’t want, among other issues. If the apartment’s WiFi has issues, the machines lose connection and you can’t use them, It’s a vastly worse experience then using quarters or even just a card reader.
Why does every apartment I ever live in now never have laundry in unit, and requires you use a mobile app w/ an account to pay to do laundry. Why do I need to load a digital wallet that requires I pay a fee if I only want to add just the amount for one load? It’s absurd. Let me put quarters in.
Happens, I’d bet money it was a multi-location stop and they were intending to deliver that neighbor’s package and accidentally grabbed yours. It’s easy to make a mistake here and there when you’re delivering to thousands of houses in a given week.
What’s crazy us, there’s actually enough existing housing for everyone, at least in the US to have a home. It’s just all owned by massive real estate corporations and left empty. The state doesn’t need to build more housing, they just won’t distribute what’s there. But let’s be real, they don’t want people to stop being homeless. Our prison industry is private and for-profit, they want them to be homeless so they can criminalize and arrest them, so they can make them do cheap/free prison labor.
Israel doesn’t want to relocate Palestinians, they want to kill them, while actively preventing them from relocating.
I face the faucet, lean forward and put my head against the wall so the hot water runs over my neck and shoulders, then stay like that for like 20 minutes or longer.
The games can certainly be punishing in key areas, and it’s better that newer entries and other soulslikes make an effort to make learning the games be more friendly. Death is punishing, sure. Losing consumables, fighting through the same enemies again, or even just having to run back to a boss - these are all sources of friction in this genre. Up front, I do wish these games had accessibility options, I do want more people to experience what they have to offer. But death really just isn’t as punishing as a lot of people make it out to be. Dark Souls isn’t that hard, in most cases. There’s certainly bullshit, and it takes time to learn enemy patterns, and dying can be bad feeling. I think that without the friction, if you could overcome every location and boss on the first or second try, these games would just kind of suck. So it’s a balance.