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Cake day: July 19th, 2023

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  • I’d love to see Monolith games come natively to other platforms, but they’ve absolutely flourished under Nintendo so far. They’ve been given a lot of creative freedom with their own games, and also have had a lot of success as a support studio on the Legend of Zelda games, Splatoon games, and a lot of the other major games.

    They also have a reputation for being one of the better japanese developers to work for, with overtime not normally being allowed. They also seem to give their employees easy development deadlines, with games like Xenoblade 3 releasing several months early (because they finished it early), and Xenoblade 1 remake having extra content, because they finished it early and used the remaining development time to work on other parts of the game.


  • Fubarberry@sopuli.xyztoGames@lemmy.worldCaves of Qud 1.0 OUT NOW!
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    7 days ago

    It’s an absolutely massive game, and has been in development for 17 years. They also were pretty upfront with the fact that there would be a price increase at launch. I’ll also mention it’s one of the rarer games where the devs opted out of any Steam DRM, so you can copy the game files and run them on any machine without needing Steam installed. I keep the game on a thumbdrive for playing on my work PC when I have downtime.

    All in all I think the price is well deserved, and I hope they do really well.





  • 30% as industry standard

    That’s the same as app stores/etc, and is still a common cut to take. I’m not convinced the cuts that Epic is taking are actually sustainable for offering downloads/updates/etc for a game indefinitely, but it’s hard to tell since the Epic store is already bleeding money.

    I’ll also mention that Audible (which has a monopoly in the audiobook space) reportably takes a 60-75% cut of audiobooks sold on their platform (they take only 60% if you agree to sell exclusively on audible, but they take the full 75% if you want to sell the book somewhere else as well). Monopolies abusing their position is really common, but I haven’t seen anything similar from Steam that makes me think they’re abusing their position. I suspect PC gaming would be in a far worse state if another company controlled the popular storefront.



  • Except they’re trying to strongarm people into using it by using huge amounts of money to buy exclusivity rights.

    People don’t want monopolies because companies can abuse their position to hurt consumers. But steam provides a very user friendly experience with lots of benefits and features like mod hosting, remote play together, etc. Epic provides a store that people hate using, and people only put up with because epic abused fortnite’s success to buy exclusivity deals*. Despite being the much smaller storefront, Epic already feels like the abusive monopoly in the PC gaming space.

    *Many people also play on Epic because of free games, which is a valid and pro-consumer way to attract users. I’m 100% cool with this strategy, although giving away merchandise at a loss is also a common monopoly strategy.


  • A Chinese flagged ship disabled it’s transponders (so that people wouldn’t know where it was), slowed it’s speed, then dropped anchor and dragged it 100 miles across multiple underwater cables. This is almost certainly intentional sabotage, although it’s not yet clear what governments are responsible. The ship was loaded with Russian fertilizer, which is the main link to Russia.

    Also:

    The Yi Peng 3 joins a growing list of incidents fueling Western suspicions of Russia’s covert operations. Last year, the Newnew Polar Bear, another Chinese vessel, allegedly severed a Finnish gas pipeline and cable while carrying Russian sailors.

    Source








  • The slower the better for battery health.

    Usually slow charging is just the standard USB 2.0 output, which is 5v 0.5A (so 2.5 watts). That was all the USB standard officially supported for a long time, but many devices and chargers actually supported up to 5v 1A (5 watt) or 5v 2A (10 watt) charging. Those would usually be considered normal charging.

    Fast charging has a couple different specs and voltages, but can go up much higher. My steam deck supports 45w charging, and some laptops support 65w or higher.


  • Slow charging is actually better for battery longevity than fast charging. For example, my phone will limit it’s charging speed at night when I have an alarm set, because it assumes I won’t need it until my alarm goes off, and the slower it charges the less damage is done to a battery.

    In general, lithium batteries are damaged by heat. Rapid charging creates extra heat, so it’s worse for the battery. Manufacturers work hard to minimize the damage of quick charging, but it’s still somewhat better to slow charge when you have the time.