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Joined 1 year ago
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Cake day: December 9th, 2023

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  • Bartering also assumes, for your example, that the apple farmer wants oranges and the orange farmer wants apples. Consider that either one may not. And then consider how many other goods exist even in primitive agrarian society that people may or may not want at any given time.

    Currency is whatever the agreed vehicle is for value exchange that solves this. The apple farmer can now sell apples for silver nuggets and use the silver to buy tools from someone else later, which the orange farmer either doesn’t have or is unwilling to part with. It allows for more complex transactions that then helped grow more complex societies.










  • Frankly, I wouldn’t be surprised if developed countries start refusing entry even to educated Americans on general principle. We fucking suck, and we’ve burned a lot of what little good will we have as a people.

    And even if you did get in, you would probably have to deal with that animosity from the locals.




  • It’s somewhat like Dark Souls in that there’s appeal in mastering the enemies you fight in predicting their moves and timing your own. Finding a weapon that jives with you, buildcrafting, etc. It is a circular gameplay loop in that you kill monster, cut them up, use pieces to make gear, use gear to hunt better monsters…but that’s not a bad thing I think.

    It can be a more challenging game than it might seem on its face, especially Freedom Unite, and especially with the limited control schemes of the older portable consoles. I started with 4U and find I struggle going back to it after playing World and Rise.