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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Yeah, that is fairly consistent with how I’ve been feeling. It’s tricky because you have a huge backlog of things on the hypothetical to-do list.

    I’m reminded of an essay I read concerning complex systems and how complexity grows in functional software — the essay used the phrase “habitability” to convey the idea of software that is functional and usable even as it grows. In practice, this means nailing down your core functional requirements and starting with that, adding more features in a modular manner that aims to avoid messing up that core functionality.

    What this looks like applied to my agenda problem is that my backlog is weeks if not months of work for multiple people to get on top of, and I can’t pause my life in the interim. Even getting a thorough list of the tasks in the backlog is too overwhelming a task for me at present, in part because new tasks keep coming from just existing. In the past when I have felt swamped like this, I did a big blitz through and got my life in order, but the backlog blob is too large to do that. Realistically, if I can’t give myself a proper clean slate like I usually would, I need to give myself a virtual clean slate so I can at the very least stop adding to the backlog.

    I know this is what I need to do, but it’s very easy to become too overwhelmed to do anything. I know what I need to do, I just need to have the fortitude to start small and ignore the backlog for a while. Tell you what, I’m going to try and set a super basic agenda thing up today or tomorrow, so I can capture incoming tasks or notes. I’m going to try and tackle this like I would a software project, which means trying my best to avoid unnecessary complexity, like often happens when I try to consider the backlog blob. Watch this space, I guess :P

    Thanks for the prod. I know you didn’t say much and I mostly talked myself into this, but sometimes that’s what’s needed when you’re wise enough to give great advice to yourself, but foolish enough to not take aforementioned great advice.



  • Just chipping in to second the recommendation for ACT. I haven’t have ACT delivered by a therapist (yet?), but I have had a heckton of other therapy (mostly Cognitive Behavioural Therapy (CBT), which seems to be what they offer by default). CBT helped in some ways, but I found it pretty lacking in many others, especially in areas where my life circumstances were just objectively shit (disability and living with shitty family at the time, for example). I’ve been reading through one or two of the ACT books lately, and I find the approach refreshing compared to other therapy I’ve got experience with.











  • I feel quite anxious trying to make sense of geopolitical events like this, especially given I’m ashamed of how little thought I gave to Palestine before Israel escalated from apartheid to all-out genocide; as you say, this is a ridiculously complex situation, and the snippets we get on the news are ridiculously oversimplified at best, and egregiously biased at worst.

    Syria seems like a far away, foreign land where conflict is the inevitable norm. But it feels like that’s something that I’m meant to think, because it’s politically useful for people like me to think that way. Unfortunately, simply knowing that you’re subject to propaganda is far easier than actually gaining a more full and nuanced understanding of a conflict.



  • I really liked this snippet of the article

    “When people claim there’s no one to make peace with because the Palestinians hate us, I always say that as an Israeli I can only change my own society. But I want this act of refusal to resonate among Palestinians as well, so that they hear our messages and understand that we want peace. I know from conversations with Palestinian friends over the years that this is something they deeply value. I’m not doing this for them; I’m doing it for myself, but I want a continuous connection with them so they don’t give up on the struggle.”

    People like this are a minority, but they exist, and that makes me hopeful


  • I agree. A great example of why can be found in this excellent article about an extensive “dossier” of fraud allegations against a top Alzheimer’s researcher: (https://www.science.org/content/article/research-misconduct-finding-neuroscientist-eliezer-masliah-papers-under-suspicion)

    Specifically, this snippet:

    “Microbiologist and research integrity expert Elisabeth Bik, who also worked on the Zlokovic dossier, contributed other Masliah examples and reviewed and concurred with almost all of the findings.”

    Elisabeth Bik is someone who has an incredible eye for fraudulently edited Western Blots images and someone I greatly admire. Calling her a “research integrity expert” is accurate, but what I find neat is that (to my knowledge) she doesn’t have any particular training or funding towards this work. A lot of work she does in this area starts on, or is made public on PubPeer, an online forum. This is all to say that Elisabeth Bik’s expertise and reputation in this area effectively stems from her just being a nerd on the internet.

    I find it quite beautiful in a way, because she’s far from the only example of this. I especially find it neat when non-scientists are able to help root out scientific fraud specifically through non-scientist expertise. As a scientist who often finds herself propelled by sheer enthusiasm, sometimes feels overwhelmed by the “Publish or Perish” atmosphere in research, and who worries about the integrity of science when there’s so much trash being published, it’s heartening to see that enthusiasm and commitment to Truth still matters.


  • I think one of the really neat things about games as a medium is that “the experience” is inherently a super malleable concept. Gaming blows my mind when I think about how adaptive you need to be to run a tabletop roleplaying game, like Dungeons and Dragons — no matter how elaborate your plans are, players will always find a way to throw a spanner in the works. Video games have the same unpredictability of how players engage with the world you’ve made, but a much smaller ability to respond and adapt to ensure that they’re getting the correct “intended experience”.

    In some respects, I agree with you, because when I play games, I care a lot about the intended experience. However, the reality is that I bring too much of myself to any game that I play to be able to think of my experience in that way, and I think that’s probably one of my favourite aspects of games as a medium — a dialogue between gamer and game developers. Especially because sometimes, the intended experience of a game isn’t well executed; there are plenty of times I have gotten lost or confused in games because the game didn’t sufficiently communicate to me (or other players with similar experiences) what it expected us to do. Part of the role of the game designer/developers role is to be guide the players so they get something resembling the intended experience.

    Honestly, part of why I am on the pro-accessibility side of this issue is because I’m a bit of a snob — I think that being able to adapt a message or experience to a diverse audience shows a singularity of vision that’s more powerful than experiences that target a much smaller audience.

    For example, let’s say that the subjective difficulty level of a game (the “experience”) equals the “objective difficulty level” of a game (the difficulty setting) minus the player’s skill level. For the sake of this example, let’s imagine that 10 arbitrary units is the correct level of the subjective difficulty level, and above/below that, the experience is degraded; also, let’s say that player skill ranges from 1-10, with most people clustering in the 4-6 range. In that world, if a game could only have one difficulty mode, 15 ish would probably be best, because 15 (objective difficulty) - 5 (average player skill level) = 10 (intended subjective difficulty level). I don’t begrudge game Devs for targeting limited audiences if that’s what they feel capable of, but I do massively respect the craftsmanship of being able to build a game that can serve a subjective 10 to a wide range of people, by having a range of difficulty settings.


  • I have an experience relating to game difficulty and accessibility that you would probably appreciate.

    I was playing Rimworld for the first time, and because I was aware of how huge disasters that wipe out most of your work (that you can sometimes build back from) is a part of the game, I felt bad about playing the game on the mode that allows you to load earlier saves; I would find losing progress in this way more stressful than fun, so I wanted the ability to reverse poor fortune or choices, even if it felt like I was “dishonouring the intended experience”.

    However, a friend (who was the reason I had bought Rimworld in the first place, and who enjoyed the chaos of no-save mode) pointed out that whilst the no-save mode may be presented as the default, the mode with saves enabled is presented as a perfectly valid way to enjoy the game. This made me feel immensely better about it, and I was able to dispel the silly guilt I was feeling. It highlighted to me the power of how we label difficulty settings and other accessibility settings.

    Games are a funny medium.


  • I enjoyed using phyphox while on a plane recently. I found it fun to track the pressure and to see how it loosely corresponded to my own subjective experience of ascending vs descending.

    I can’t recall any “useful” things I’ve used the app for, but I really enjoy having it — it makes me feel powerful. Like, it’s nice to think that if I did have some ideas of experiments to run, I could. It feels fitting to be able to access the sensors, because there are many ways in which our electronic devices nowadays aren’t (or don’t feel like) our own, so this feels like a small amount of clawing back power, even if I’m not using it for much.