inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 9 days agoCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up1127arrow-down18cross-posted to: [email protected]
arrow-up1119arrow-down1external-linkCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 9 days agomessage-square24fedilinkcross-posted to: [email protected]
minus-squareValencia@sh.itjust.workslinkfedilinkEnglisharrow-up6·9 days agoDo they need to outshine bg3? Releasing a crpg based on their characters and world I’m sure would do well enough with their audience. I’m imagining just pillars of eternity 2 with a critical role skin.
minus-squaredeadcream@sopuli.xyzlinkfedilinkEnglisharrow-up2·7 days agoAny RPG will be compared to BG3.
Do they need to outshine bg3? Releasing a crpg based on their characters and world I’m sure would do well enough with their audience. I’m imagining just pillars of eternity 2 with a critical role skin.
Any RPG will be compared to BG3.