• dustyData@lemmy.world
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    1 month ago

    SC is a scam. Of course they’re willing to break the law to keep the money they stole.

      • arudesalad@sh.itjust.works
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        1 month ago

        This is a large part of it. But there is also other people who have put the minimum amount or no money into it and just want a cool space game and also want the developers to not be pressured into rushing updates out (they were once and it was unplayable for a month). I am not defending the sketchy stuff cig have done, they really need to look at how they manage this game and their business, I would have gladly put more than the bare minimum into the game if they didn’t charge so much for everything beyond the first purchase (about £35) but they do too much wrong for me to support it any more than I have

    • Strider@lemmy.world
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      1 month ago

      It’s a bubble.

      A friend of mine who bought it clearly states that that’s never going to get anywhere. But he’s only paid a regular amount and accepted the risk and loss.

    • mydoomlessaccount@infosec.pub
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      1 month ago

      I haven’t bought into it or anything, but I followed the development for a while in the 2010s because I was really excited for what they showed.

      Speaking personally, I just want a game that would let me feel immersed in a spacefaring future human civilization. I’m never gonna live to see that. So, I’d like a game where I can at least pretend.

      EvE doesn’t work for me. I’m not interested in spreadsheets, and I want to be able to fly my ship instead of just clicking to move (I assume that’s still how it controls? I only played briefly in the 2000s)

      Starfield is…Starfield. I just appreciate that they tried something, honestly. No Man’s Sky seems pretty neat, although I don’t really know what you do in that game outside of just collecting resources. I need to try it sometime.

      Elite Dangerous is great. It comes the closest to scratching the itch. Zooming through the galaxy looking for different astral phenomena and sights to see is a really chill way to spend an afternoon. But, it only really gets so deep. The space legs (I mean, the Odyssey expansion) only do so much to make you feel present. Space stations and outposts really only consist of two or three different layouts of one big room with the same shops. Settlements mostly only exist to be mission objectives. You get 8 guns and 3 pistols to choose from. That’s about it. Not super immersive once you step outside of your ship (personally speaking).

      But, pretty much the main thing they’ve been trying to accomplish with Star Citizen is to make it the most immersive experience they can. It’s right there in the name, isn’t it? You get to play at a citizen of an interstellar civilization. That’s the idea. I’m not sure if that’s the reality.

      So, yeah. Speaking personally, I’ve got a dream I’ll never see realized, and (it feels like) no one stepping up to offer a proper simulation. I imagine a lot of folks are clinging to Star Citizen out of desperate hope, since there’s not really a proper alternative if it ever goes away.

  • Cypher@lemmy.world
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    1 month ago

    I received a refund in 2018 though they have since tried changing their EULA and TOS to make it harder, they have no legal standing to refuse a refund to Australian customers.

    I was refunded for around $750 USD IIRC and at one point was in email contact with Will Leverett prior to my refund being approved.

  • rem26_art@fedia.io
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    1 month ago

    every new thing i learn about Star Citizen is like far sketchier than the last thing I learned about it.

    • Cagi@lemmy.ca
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      1 month ago

      Always remember “The amount of energy needed to refute bullshit is an order of magnitude bigger than that needed to produce it.”

      There’s a lot of bullshit in the Star Citizen controversy. Hating it generates a lot of revenue for Massively and The Escapist (two of the worst tabloids in the industry). Just play it once during a free fly before you judge. If everyone did that, these articles wouldn’t exist.

      • GoodEye8@lemm.ee
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        1 month ago

        And how exactly does a free fly invalidate the article about refunds requiring an NDA? Nobody is questioning whether there’s is some semblance of a game in a project that has been in development for over a decade, it would be a massive red flag if there’s wasn’t. What people are questioning is why is there a secret shop page that players can access ONLY after they’ve spent a thousand dollars on the game, and then another secret shop page after they’ve spent 10k? What’s up with the predatory practices?

        Is your response “No no no, don’t look at those controversies. Look at how pretty the game is”? A free fly event doesn’t invalidate the claim that you might need to sign an NDA to get a refund. It doesn’t invalidate the claim that the devs had to pull 7 day work weeks. There are loads of criticism that the free fly does not address at all. These articles would exist even if everyone tried the free fly.

        From my experience games that get “hate articles” are games that are already doing questionable things. You don’t get such articles circulating about good games because that shit just won’t stick. When it comes to SC and CI that shit does stick.

  • ChicoSuave@lemmy.world
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    1 month ago

    All of the complaints against Star Citizen and CiG are made by folks who don’t understand how games are made AND believe the people who make them, like Randy Pitchford, Peter Molyneux, Emoji Imagine, and others. Game designers talk about all the features that they want and then meet reality and have to pull those features back or cut them from the game.

    A publisher traditionally puts limits and deadlines on funding, requiring a developer to meet a criteria to get paid and continue development. The publisher will preview builds and give feedback on game mechanics or broader suggestions for game polish.

    Game designers who see success begin to dream big and will eventually pitch an idea that they can’t make because the money or time needed to implement the feature would prohibit the game from releasing in a timely manner. Chris Roberts made all of the Wing Commander series. He has a track record of making games that were so big and full of features that they inevitably see many features missing from the final game. Freelancer is the one everyone thinks of when they think chopped up Chris Roberts game.

    Star Citizen has no publisher to guide the veteran game developer. This allows Star Citizen to change game engines 3 times, having to rebuild much of their progress each time. Any why change the game engines? They were forced to because Crytek are bitches who wanted that giant pile of crowdfunding Star Citizen has gathered. Crytek forced the game to stop development - which is a large part of the delay in getting the game to market.

    People don’t know or care about the actual reason Star Citizen is still being developed instead of being released years ago. Most of you don’t care, but given the circumstances, no one could do any better.

    • Agrivar@lemmy.world
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      1 month ago

      God damn, it’s been a while since I’ve crossed paths with an honest-to-god rube! Keep on keepin’ on, you flickering bulb.