By “screen time” the article seems to assume the only thing they’re doing on their screens is social media. I had to check as if it was really just screens for more than 4hrs, that’s an interesting stat I hadn’t heard, but could make some sense. However, that’s not it. So doing things like content creation (drawing, writing, photography) reading or learning, aren’t counted in this study.
And that seems to be the general consensus on the term screen time. Most of the time they only assume social media on a mobile phone specifically, leaving out TVs, game consoles or even desktop PCs or Laptops. And by they I mean journalists, content creators themselves and of course scientists who release studies. It’s very ironic because all of those groups accumulated screen time to release their findings.
Ah so it’s the screen, not the content, understood.
Always found the concept of “screen time” stupid.
After a weekend of hours and hours playing some co-op game with friends I don’t feel bad. That’s what 5h of doomscrolling does to you.
In everyone, I would assume.
4 more gigstons of CO2 in the atmosphere linked to more anxiety in people who might actually see 2100.
“Well, you can’t just take the effect and make it the cause.”
- The white stripes, Effect and Cause