• empireOfLove2@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    28
    ·
    edit-2
    2 months ago

    You didn’t love the company. You loved the creative teams that poured their hearts and souls into every line of code and pixel drawn and story written.

    • marcos@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      2 months ago

      Well, there was a time those were both the same.

      All of those companies became loved when they had 1 to 10 people in there.

  • MirthfulAlembic@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    ·
    2 months ago

    I wouldn’t say I want more content. There’s way too much content out there. I want higher quality content. I have less free time than the games I’m interested in require. So, I’d appreciate having those limited hours be spent as well as possible.

  • rhacer@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    2 months ago

    EA used to be amazing. My first two games were Archon and Seven Cities of Gold in the Amiga 1000.

    They were great games. EA didn’t start to really suck until the era of the Internet.

  • Nonononoki@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    2 months ago

    To be fair, gamers love to spend their money on microtransactions. Just look at how much money is being made from that.

  • mycodesucks@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    2 months ago

    The fallacy here is the idea that they care in any way about what gamers WANT.

    They care about what gamers are willing to PAY for.

  • Signtist@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    It’s never been about what we want, not with EA, and not with any company ever. It’s always been about what raises the most amount of profits.

    Usually making a profit means making a good product that people want to buy, but as we learn more about marketing and its influence on human behavior, companies can move more and more into a scenario where artificially inflated desire for the product through advertising impacts your decision to buy a product much more than its quality, making products cheaper to make and more profitable to sell.

    It used to be that if EA didn’t make a good game for a fair price, they didn’t make money. But then they realized that they didn’t need to do that anymore, and stopped making games with the same level of quality. Then they realized that they can start charging for individual pieces of the game, and boy has that been a profitable decision for them.