Is there some major difference between it and the console versions? Otherwise, why should it be priced lower? I mean I’m not going to buy it anyway, so I have no skin in this game, but it seems reasonable to charge the same thing for the same game across the board.
Yes and no. The mobile game market is very different from PC/console. The size, age group, how much users are willing to spend etc. Pricing isn’t just about the product, it’s about the market as well as many other factors.
So far, the majority of PC games are around that price point, on mobile most games are f2p. I can’t think of any other game with a price of $60.
I’m not saying it should be cheaper, but I’m curious to see how much of a success this will be at that price point combined with iPhone 15 pro only. It’s certainly an interesting move and different from what I’ve seen so far for mobile phone pricing.
For games like this, the touchscreen experience is just inferior to using a controller, and the thought of buying a controller for a phone doesn’t even occur to most users.
That plus the fact that most phone games are so horrible and borderline abusive have really driven home the assumption that phone games are supposed to be cheap and low-quality.
Some decent well-known peripherals and more high-quality games could change that over time, but I think it will be a while before it doesn’t look bizarre to have full-blown console prices for phone games.
And you just know that if it becomes normalized, we’re going to see generic casino and puzzle games jumping on the premium price bandwagon, but still trying to sell gems and shit.
You can use a controller on the iPhone. The iPad Pro has an M1 chip, just like the MacBooks. You can even cast to your TV and play that way. Sure, it’s not going to be the exact same as console quality, but iPhones have been better than the PS3 for a few years due to engine optimizations and better hardware.
Is there some major difference between it and the console versions? Otherwise, why should it be priced lower? I mean I’m not going to buy it anyway, so I have no skin in this game, but it seems reasonable to charge the same thing for the same game across the board.
Yes and no. The mobile game market is very different from PC/console. The size, age group, how much users are willing to spend etc. Pricing isn’t just about the product, it’s about the market as well as many other factors.
So far, the majority of PC games are around that price point, on mobile most games are f2p. I can’t think of any other game with a price of $60.
I’m not saying it should be cheaper, but I’m curious to see how much of a success this will be at that price point combined with iPhone 15 pro only. It’s certainly an interesting move and different from what I’ve seen so far for mobile phone pricing.
I’ll get it on PSVR as soon as that’s out.
For games like this, the touchscreen experience is just inferior to using a controller, and the thought of buying a controller for a phone doesn’t even occur to most users.
That plus the fact that most phone games are so horrible and borderline abusive have really driven home the assumption that phone games are supposed to be cheap and low-quality.
Some decent well-known peripherals and more high-quality games could change that over time, but I think it will be a while before it doesn’t look bizarre to have full-blown console prices for phone games.
And you just know that if it becomes normalized, we’re going to see generic casino and puzzle games jumping on the premium price bandwagon, but still trying to sell gems and shit.
You can use a controller on the iPhone. The iPad Pro has an M1 chip, just like the MacBooks. You can even cast to your TV and play that way. Sure, it’s not going to be the exact same as console quality, but iPhones have been better than the PS3 for a few years due to engine optimizations and better hardware.