The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 6 months agoHow hard could it be?lemmy.worldimagemessage-square98fedilinkarrow-up1990arrow-down112
arrow-up1978arrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 6 months agomessage-square98fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up10·6 months agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.