The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agoHow hard could it be?lemmy.worldimagemessage-square86fedilinkarrow-up1988arrow-down112
arrow-up1976arrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agomessage-square86fedilink
minus-squareUnderpantsWeevil@lemmy.worldlinkfedilinkEnglisharrow-up35arrow-down2·2 months agoStep 1: Begin writing in Assembly Step 2: Write C Step 3: Use C to write C# Step 4: Implement Unity Step 5: Write your game Step 6: ??? Step 7: Profit
minus-squareZILtoid1991@lemmy.worldlinkfedilinkEnglisharrow-up8·2 months agoGood thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.
Step 1: Begin writing in Assembly
Step 2: Write C
Step 3: Use C to write C#
Step 4: Implement Unity
Step 5: Write your game
Step 6: ???
Step 7: Profit
Eww Unity
Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.
I’m on E already