my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

  • Godthrilla@lemmy.world
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    1 year ago

    I’m about 6 hours in on the dlc, I had a level 37 cyberdeck build I used going into it, playing on normal difficulty…I’m pretty godly, but the cyberdeck builds have always been OP. The rebalanced skill trees encourage you to max out 2-3 stats and dump the rest. All in all, the game finally feels like what was promised at launch. I respecced into a couple other build types just to try them out, I REALLY enjoy the combat with the blades, I felt like a futuristic cyber samurai. All in all, I’m really enjoying it, crank up the difficulty if you want more of a challenge for sure. Not sure if it was worth a total of $90 us, and a three year wait after release for a completed game, but so far I’m really liking it. The dlc gives me escape from New York crossed with new Vegas vibes. Try it again with the free update and decide from there, if you like the gameplay, then totally get phantom liberty!

  • moipe@lemmy.world
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    1 year ago

    God I hate that stuff. I remember playing The Division and doing tens of thousands of points of headshot damage after billions of bullets to those shotgun dudes who insta-kill you no matter where they shoot you.

  • kuneho@lemmy.world
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    1 year ago

    one of my friends, who is really nitpicky and had a really strong opinion on the former versions of the game told me it’s good now. I myself can’t play it, I have a 2010 era machine…

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    1 year ago

    I played it originally upon release and my biggest problem with the game was that none of the RPG elements mattered. It also felt more like a linear campaign with various irrelevant side missions.

    Is it still pretty much the same in that regard?

    • jackpot@lemmy.mlOP
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      1 year ago

      cant imagine that changed, thats an issue beyond one code can fix

    • MrBubbles96@lemmy.ml
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      1 year ago

      Depends. If you mean in gameplay terms, no, there’s been some changes. All the perks were reworked, and not only all function correctly, they all have a tangiable effect on your build, and visiting a ripper doc is now a requirement instead of something you do once or twice.

      If you mean in level design terms, like are more missions open ended like the Maelstrom one in the beginning? Yeah, it’s the pretty much the same. I don’t think that’ll be addressed in anything other than the DLC tbh.

  • givesomefucks@lemmy.world
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    1 year ago

    Well, your biggest issue is easily fixed by adjusting the difficulty…

    I started playing again for 2.0 on hard, and most enemies went down with a single sniper headshot. The ones who didnt were the ones where they had a split health bar, so it was easy to tell if it would.

    • jackpot@lemmy.mlOP
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      1 year ago

      play on too easy a difficultly and ai gets dumb as bricks and you become god, the problem is balancing.

      • givesomefucks@lemmy.world
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        1 year ago

        I mean, hard isn’t low difficulty…

        I haven’t tried the hardest, but I doubt normal enemies take more than two headshots with a sniper.

        • jackpot@lemmy.mlOP
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          1 year ago

          enemies routinely could take entire mags of sniper shots if rheyre levels above you / would dke to a pistol to fhe foot if they werr levels below you. youre either god or a balloon and it breaks combat. enemies with infinite hp isnt ‘challenging’ the way you want it to be, it’s ‘challenging’ like a a 1000 question 12 times tables test

          • givesomefucks@lemmy.world
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            1 year ago

            For someone asking about the current state of a game…

            Why are you telling people who have played the new version they’re wrong and keep talking about the old one?

            Like seriously, what the fuck are you even doing?

            Quick edit:

            Actually, fuck it, no idea why I’m trying to help you

            • jackpot@lemmy.mlOP
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              1 year ago

              i had no idea what stage you played it, sounded like you hadnt played in a while either. thanks for thw help - i do appreciate it

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    1 year ago

    I started playing just before the Netflix show came out and I loved it, it quickly became one of my favorite open world car games, in the same tier as San Andreas and Sleeping Dogs.

    By the end I became completely unstoppable, I played as a melee netrunner and it was insane. I didn’t really mind because the story and world more than made up for it.

  • vettnerk@lemmy.ml
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    1 year ago

    Curious myself. I played it shortly after launch, and while the atory and the worldbuilding was really great, the gameplay was flawed due to the severe lack of polish.

    I concluded back when the DLC was announced that the game deserved a revisit, especially now that I have a proper PC on which to run it, so here I am.

    • MrBubbles96@lemmy.ml
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      1 year ago

      I don’t know about it always being good…Objectively, it launched in a very very rough state, regardless of the platform (my PC is not a cheap rig, still had numerous problems when i played). The recent patch ironed out a lot of the game’s problems (tho the level scaling was a step backwards IMO, tho YMMV on that), and yeah, a part of me wants to give props to CDPR for fixing the screwup they themselves made…but I also feel nobody should be giving them props for meeting–and not all the way, mind you–an expectation they themselves set with their own pre release trailers, interviews, and the likes.

      Said it before, I’ll say it again: they should’ve just gone the Baldur’s Gate 3 route. Because we basically went from Beta, Early Access, to (arguably) the full release of this game in the 3 years it’s been out.