Let me tell you, over more than a decade I’ve played a lot of Battlefield Bad Company 2, like a lot a lot.
Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I’ve played enough of that game, I feel fully unsatisfied with the time I’ve spend with it. Its like 2 people growing apart over time.
Just to play devils advocate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven’t managed to get enough joy out of something during a decade of you life, then maybe the developer isn’t responsible for your personal issues.
By this time The Crew 2 would’ve been 6 years old. I agree that’s fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn’t 10 years be enough? Why straight up go for indefinite access.
This isnt about the official servers being online forever, this is about being able to host your own server without having to crack the game in weird ways.
I mostly play new games, but I respect admiration for old games. It’s fun to see people speedrun old SNES games - but it’s disturbing to think an entire generation will just become inaccessible to history, even if a lot of the games in question were kind of bad.
I actually agree with you in the case of online multiplayer games - I don’t think the devs can keep them available forever. But when a game is singleplayer, like The Crew, it feels like planned obsolescence.
Good for you! You played a game so much you personally stopped caring. But that’s just you and you alone.
There are whole communities out there that are all about retro games. You’re throwing them all under the bus for being perfectly fine about something no longer being playable due to an arbitrary and otherwise avoidable reason.
This citizen initiative, if successful, has the power to change the way games are built from the ground up, and is the sort of “tide lifts all boats” thing that’ll only end up benefiting everyone.
Lol, getting downvoted into oblivion because you offered a different viewpoint. Classic lemmy.
The thing is, nobody really expects the companies to keep the servers online forever ( at least according to the petition ), that would unreasonable. People ask that online games are either patched to allow offline play after delisting, or provide protocol information to allow non-official servers, again after delisting.
Normally I’d agree with you, it’s the developer’s prerogative to schedule games in order to maximize their profits, but for the past decade there have been A LOT of online only games, even single player games that require a connection just because ( see the recent forza motorsport, or simcity 2013 ). There’s a clear tendency in the industry to force this as a form of planned obsolescence and that needs to stop.
And yes, I realize that even if the petition materializes into something the developers will find a loophole. This is why I’d advocate more towards educating gamers to recognize and avoid abusive patterns. See the crew 2, where even if they basically give it away now, it’s still chock full of mtx and dark patterns, and a lot of games that are designed to be online only have those patterns ( I for one learned to recognize these and avoid the game and/or the developerr altogether ).
This is a genuine invitation for disscussion.
Let me tell you, over more than a decade I’ve played a lot of Battlefield Bad Company 2, like a lot a lot.
Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I’ve played enough of that game, I feel fully unsatisfied with the time I’ve spend with it. Its like 2 people growing apart over time.
Just to play devils advocate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven’t managed to get enough joy out of something during a decade of you life, then maybe the developer isn’t responsible for your personal issues.
By this time The Crew 2 would’ve been 6 years old. I agree that’s fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn’t 10 years be enough? Why straight up go for indefinite access.
This isnt about the official servers being online forever, this is about being able to host your own server without having to crack the game in weird ways.
I mostly play new games, but I respect admiration for old games. It’s fun to see people speedrun old SNES games - but it’s disturbing to think an entire generation will just become inaccessible to history, even if a lot of the games in question were kind of bad.
I actually agree with you in the case of online multiplayer games - I don’t think the devs can keep them available forever. But when a game is singleplayer, like The Crew, it feels like planned obsolescence.
It is planned obsolescence
Good for you! You played a game so much you personally stopped caring. But that’s just you and you alone.
There are whole communities out there that are all about retro games. You’re throwing them all under the bus for being perfectly fine about something no longer being playable due to an arbitrary and otherwise avoidable reason.
This citizen initiative, if successful, has the power to change the way games are built from the ground up, and is the sort of “tide lifts all boats” thing that’ll only end up benefiting everyone.
10 years seems fine, but only if they start counting the moment they sold their last copy.
Lol, getting downvoted into oblivion because you offered a different viewpoint. Classic lemmy.
The thing is, nobody really expects the companies to keep the servers online forever ( at least according to the petition ), that would unreasonable. People ask that online games are either patched to allow offline play after delisting, or provide protocol information to allow non-official servers, again after delisting.
Normally I’d agree with you, it’s the developer’s prerogative to schedule games in order to maximize their profits, but for the past decade there have been A LOT of online only games, even single player games that require a connection just because ( see the recent forza motorsport, or simcity 2013 ). There’s a clear tendency in the industry to force this as a form of planned obsolescence and that needs to stop.
And yes, I realize that even if the petition materializes into something the developers will find a loophole. This is why I’d advocate more towards educating gamers to recognize and avoid abusive patterns. See the crew 2, where even if they basically give it away now, it’s still chock full of mtx and dark patterns, and a lot of games that are designed to be online only have those patterns ( I for one learned to recognize these and avoid the game and/or the developerr altogether ).