It’s not a prediction, {Company} will simply push whatever future that benefits {Company}.
Its here to stay since people cant afford overpriced GPUs.
I’m still on the generation prior to the ones that can benefit from DLSS
So long games don’t force it to be on, then whatever. Although I expect it to become a requirement for a usable framerate for next gen games. Big developers don’t want to optimize anymore and upscaling/framegen technologies are a great crutch.
But it looks bad and frame gen has very noticeable latency.
It’s constantly improving though.
DLSS 3.5 for example comes with that new AI enhanced RT that makes RT features look better, respond to changes in lighting conditions faster, and still remain at pre-enhanced levels of performance or better.
And Reflex fixes a lot of the latency issue.
A lot of games don’t use the latest version of DLSS though, so I don’t blame you if you have a bad experience with it.
Uh yes I am super exited for the AI denoiser. Videos from Nvidia looked great. And Reflex is also awesome.
I don’t dislike everything from Nvidia, I just don’t like what the upscaler and frame-gen do.
Maybe I did something wrong but I tried DLSS in BG3 with my 2080 and it looked really bad.
For some reason, Larian shipped an old version of DLSS with the game. It looks better if you swap out the DLL for a newer one. I use DLAA on my 3070 TI and it looks good, but I did have to swap the DLL.
I’ll give that a shot tonight. Thanks for the info!
I’m down to try that on my 3070 laptop, are there good instructions for this process?
You can either use DLSS Swapper or manually download a new DLL and drop it in yourself. It’s essentially just replacing the nvngx.dll in the game’s directory with a new one.
There are some issues, though - for example, upgrading from a version prior to 2.5.1 will disable the use of the sharpness slider. I mitigate this by using DLSSTweaks to force preset C, which favors the newest frame more heavily.
Thank you, this is very helpful!
I like the concept. I don’t like Nvidia making up neat gimmicks as anti-competitive behavior.
I can agree but with two conditions. Benchmarks must always be done in native resolution. Hardware capability / system requirement must not take any upscaling into account.
For example, if a studio publishes the requirements for playing at 1080p, 60 FPS, High RT, it must be native 1080p and not 1080p with upscaling.
It won’t be until it becomes more universally adopted. I’m sure they thought the same thing about ray tracing, and no one gave a shit lol.