Superman 64 was a hell of a mess
Seconding this one. I was like 11 years old and it’s the first time I can remember being disappointed when getting a game. Went from like Mario 64 to OOT to Banjo to Superman 64 and hoo boy what a drop off.
Same for me. It was my first flop I played and boy was it bad.
You didn’t like flying through 150 rings?
There are way more rings than that, and they’re actually the best parts of the game. It gets so much worse in the levels without rings. Awful combat, terrible puzzles, inconsistent framerate, and thoroughly unclear objectives.
Oh, and everyone’s favorite: escort missions!
escort missions
Clark Kent must really have not made much money as a reporter if he had to walk the streets at night too
Hard disagree. You just need to play it long enough for the Stockholm syndrome to kick in. Once it has its claws in you, you can’t stop playing it. Trying to figure out what makes this garbage puzzle box tick.
Same as a lot of other gen-xers: E.T. the Extra-Terrestrial
It’s a classic answer, E.T. on the Atari 2600.
Mario is missing. Imagine being a young kid thinking this is Mario 3/4 (can’t remember where it fit in) and it’s a platformer not realizing it’s an educational game when you got it. What a pos, greatest let down of my life.
Same with Mario’s Time Machine. Such a waste of an interesting concept.
There are probably worst games I’ve played that I don’t recall, but there was a Roller Coaster Tycoon knockoff for the Playstation once. First impressions were “I bet this is going to be as customizable a sandbox game as the computer version”. Nope. It’s like the actual Roller Coaster Tycoon, except the parks are tiny, so much of the land is unusable, everything costs a bajillion dollars to make, the parks get demolished every time you “succeed” (since it was level-based), and you get absolutely no warning before a game over screen just drops in on you because you took out the wrong loans. Even being a real park owner probably has less checks and balances than it.
oh shit you just reminded me Theme Park World for the PS2. I think I both loved and hated that game
That was the one.
A bunch of early access survival crafting games on steam in the early days of early access. One was trying to be like starship troopers and it got like one update
Starforge?
Yup that sounds correct. That game taught me a good lesson about early access.
Oh god, survival crafting games were a dime a dozen back then. Though I am eagerly awaiting the 1.0 release of Satisfactory next month so clearly I never got my fill :p
The factory must grow, whether in 2d or 3d
Back to the Future on NES. All I remember is a series of pain in the ass mini games having little to nothing to do with the plot. One of them was called “That Sinking Feeling”, where Marty apparently had to platform his way out of his own stomach.
And E.T. of course, fuck that game.
Christmas Day, we just got a PS1 years after everyone else. My brother and I are ecstatic to play. My mum and sister are smiling at our reaction, since they went to the game store and asked the guy what a good game would be to play.
Formula One '98. We played a lap each, and then turned off the console. I can still recall the commentary “it looks like he’s stuck in the kitty litter!”
*hands shake*
I looked up some gameplay on YouTube and it doesn’t look that bad. A bit slow but that’s all
What was so bad about it to counterweigh the “wowwwww it’s 3d !!!11!” effect ?
just a super boring game for two 9 year olds to play. It would be like if she got us a golf game.
Adult me would probably really enjoy both games
They can’t all be Lee Carvallo’s Putting Challenge.
As a former 9yo I would have liked a Formula One game
Different strokes for different folks
Different strokes for different folks
That’s doubly true for the golf game.
I wouldn’t say worst, but maybe greatest difference in expectation vs reality - “My Time at Portia”.
Cutscenes and voice acting were janky. The UI felt like it was originally an MMO and feels odd for a single player game. The gameplay loop felt tedious and seemed to disrespect the player’s time.
Maybe I needed to give it more time, but for a game that I thought had generally good/great reviews, it wasn’t clicking for me.
Desert Bus.
I’m going to say Battletoads. The game was mostly pretty fun, until you got the jetski section where it was biologically impossible for a human to react in time. The only way to get past this level was to perfectly memorize the sequence of buttons to push.
Sonic 06. This is coming from someone who eagerly wanted to be optimistic about the game, especially given how, on paper, it seemed very reminiscent of the Adventure games. I purchased an Xbox 360 and the game to try it out, to see if it really was as bad as people say it is.
It was…very sloppy. There are glitches everywhere, to the point where a significant amount of deaths will occur due to them, such as wall running physics just randomly breaking, causing you to fall into pits of lava, having to hit the jump button 10 times just so Knuckles jumps off of a wall every time, and even when not considering the glitches, the controls just feel awkward and clunky, Sonic himself is slow and the physics leave a lot to be desired. I enjoyed the story much more than what the gameplay had to offer.
Top Gun for the nes. I never actually finished the first mission. I could beat Mike Tyson but that aircraft carrier kicked my ass.
Paper Mario Sticker Star. Moreso disappointed rather than hate, but it left a bad taste in my mouth for the whole RPG genre (when I played it for the first time, I was 6, and thought all RPGs were like that) until I played the TTYD remake a few months ago
Master of Orion III. A 4X game for PC that had had all the fun carefully eliminated during development. It was like playing a spreadsheet.
My greatest shame is that I actually bought it twice because years later I couldn’t believe it had been that bad and risked a bargain bin copy. It was exactly that bad.
I was happy that the next release was pretty good.
Moo2 forever, though.
Agreed.