I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • PunchingWood@lemmy.world
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    6 months ago

    Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

    Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

    Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

    • gibmiser@lemmy.world
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      6 months ago

      Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

    • dogslayeggs@lemmy.world
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      5 months ago

      I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.

    • AlexWIWA@lemmy.ml
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      5 months ago

      Renegade was some of the most fun I ever had in a shooter. Truly a unique experience