I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
Iirc (edit - apparently incorrect) Halo was the first to use left joystick as forward/backward and left/right strafe; and right joystick as look up/down and pivot left/right.
I even recall articles counting it as a point against the game due to its ‘awkward controls’ …but apparently after a tiny learning curve, the entire community/industry got on board.
I thought goldeneye had that basic controls concept a few years before. and Turok was pretty close before that.
edit: ah forgot n64 only had one joystick. but basically the same with the left d-pad and middle joystick.
I think you are right, but the N64 controls used the C buttons as analog inputs for camera movement.
If not GoldenEye, then I believe Perfect Dark would let you plug in two controllers for a dual analog control scheme.
Goldeneye did allow this. Crazy. Hard to use other buttons though.
Goldeneye got it functional, but it was janky. Try playing 4p with the old N64 controllers and you’d sorta struggle to move and aim.
Halo updated the standard with something usable in modern games. I think a few games in that genre also set the expectation that weapons should have no aim penalty while strafing, since console players would use small strafing motions to do light aim correction.
The original Medal of Honor for the Playstation 1 had an alternate control scheme that let you move in the modern dual stick manner.