I can kinda see why they went with Oblivion. For one, Morrowind would be harder to do because it relies heavily on invisible dice rolls and she stats of you vs the enemy for…basically everything. From hit chance, to if your spell is succesfully cast, to how much damage your armor (or the enemy’s) eats up. Unless they gut that entire system and do a more modernized one instead (like Oblivion/Skyrim’s)
Another reason i wanna say they picked Oblivion is because, frankly, it’s the middle redhead child of the “modern” elder scrolls main games. Everyone praises Morrowind and Skyrim, but Oblivion…yeah. I love it, it was what Skyrim was to many players, but yeah it can be rough in a lot of aspects. Sometimes even more so than Morrowind (YMMV. I could easily get used to Morrowind, even vanilla. Everytime i go back to Oblivion, I have to make myself look past the roughness to see the good stuff).
IDK, i see this as a great second chance for the game…and, foolish it may be but, I’m also hoping they restore Cyrodiil to the jungle it was hyped up to be in Morrowind and the pocket guides since the tech is there now, plus they no longer have to cash in on the Lord of the Rings movies. They won’t. But i can dream.
Randomness? What do you mean? If you mean the dice rolls, they’re not too bad if you stick with the class you picked/created in the beginning of CC. And I’d argue they does serve the experience: showing the player’s progression.
Because you’re not some master of all jack of all traits in Morrowind. You can be, but you don’t start as one. You start as a poor soul fresh off the prison boat who kinda knows how to use a weapon and can’t run for long (or maybe you can do both pretty well, but suck at magic, jumping, or wearing heavy armor, or you can’t tell the end of a spear from the front so using one efficiently is going to take a while. All depends on how you made your character), but as you keep adventuring and doing those things your character kinda sucks at, you get better at them–doing much more damage and barely missing hits at all with weapons-- and rather than running slower than molasses, you can can run faster and farther than ever before.
Well yea at the time that was the popular way to show progression. But there are other mechanisms to achieve the same that both serve the game language of progress and also dont actively feel detrimental to the player. At the very least you would need to make combat more kinetic to get any one use to modern games to play it
I can kinda see why they went with Oblivion. For one, Morrowind would be harder to do because it relies heavily on invisible dice rolls and she stats of you vs the enemy for…basically everything. From hit chance, to if your spell is succesfully cast, to how much damage your armor (or the enemy’s) eats up. Unless they gut that entire system and do a more modernized one instead (like Oblivion/Skyrim’s)
Another reason i wanna say they picked Oblivion is because, frankly, it’s the middle redhead child of the “modern” elder scrolls main games. Everyone praises Morrowind and Skyrim, but Oblivion…yeah. I love it, it was what Skyrim was to many players, but yeah it can be rough in a lot of aspects. Sometimes even more so than Morrowind (YMMV. I could easily get used to Morrowind, even vanilla. Everytime i go back to Oblivion, I have to make myself look past the roughness to see the good stuff).
IDK, i see this as a great second chance for the game…and, foolish it may be but, I’m also hoping they restore Cyrodiil to the jungle it was hyped up to be in Morrowind and the pocket guides since the tech is there now, plus they no longer have to cash in on the Lord of the Rings movies. They won’t. But i can dream.
I get caught off guard in morrowind any time I have to jump up stairs.
Oblivion is full of jank, too, obviously, but it’s the things that are annoying all the time that get me.
I would hope they remove the randomness from Morrowind. It doesn’t serve the experience one bit
Randomness? What do you mean? If you mean the dice rolls, they’re not too bad if you stick with the class you picked/created in the beginning of CC. And I’d argue they does serve the experience: showing the player’s progression.
Because you’re not some master of all jack of all traits in Morrowind. You can be, but you don’t start as one. You start as a poor soul fresh off the prison boat who kinda knows how to use a weapon and can’t run for long (or maybe you can do both pretty well, but suck at magic, jumping, or wearing heavy armor, or you can’t tell the end of a spear from the front so using one efficiently is going to take a while. All depends on how you made your character), but as you keep adventuring and doing those things your character kinda sucks at, you get better at them–doing much more damage and barely missing hits at all with weapons-- and rather than running slower than molasses, you can can run faster and farther than ever before.
Well yea at the time that was the popular way to show progression. But there are other mechanisms to achieve the same that both serve the game language of progress and also dont actively feel detrimental to the player. At the very least you would need to make combat more kinetic to get any one use to modern games to play it