Dylan Cuthbert also explains why he feels the sequels didn’t capture the feeling of the original

  • picandocodigo@lemmy.worldOPM
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    2 years ago

    Personally, I think Nintendo needs to stop using Star Fox as a tech demo for their new gimmicks like they did with Star Fox Command on the DS and Star Fox Zero on the Wii U. Star Fox: Assault was a great game for the Game Cube and got way more hate than it deserved. The spaceship levels were great, it expanded the story, enemies and characters, and it was a generally fun game.

    Star Fox Armada sounded amazing. Do that!

      • picandocodigo@lemmy.worldOPM
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        2 years ago

        Yeah, there were complains about the third-person shooter stages and the control scheme. I played it recently and you can tell the controllers didn’t age well in those sections. But it’s not terrible, and the game’s still a lot of fun and has a good story.

    • Grangle1@lemm.ee
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      2 years ago

      Star Fox Zero was even close to the end of the Wii U’s life cycle, so the gamepad wasn’t even “new” by that point. They really should have either not used the dual-screen gimmick altogether (realizing that people can really only focus on one screen at a time), better optimized their level design for its use, or where it could have actually worked was to use it only in a 2-player co-op mode where one player piloted the ship with a Wii-mote/nunchuk and the other was the “gunner” using the gamepad to shoot enemies. (I’d also allow the player with the Wii-mote a gunning option, maybe point-and-fire like shooting star bits in Mario Galaxy, or give that player control of the bombs.)