DudeVsDawg@lemmy.ml to Comic Strips@lemmy.worldEnglish · 1 year agoDid I miss the Elden Ring DLC discourse?lemmy.mlimagemessage-square17fedilinkarrow-up1328arrow-down119file-text
arrow-up1309arrow-down1imageDid I miss the Elden Ring DLC discourse?lemmy.mlDudeVsDawg@lemmy.ml to Comic Strips@lemmy.worldEnglish · 1 year agomessage-square17fedilinkfile-text
minus-squareDagnet@lemmy.worldlinkfedilinkEnglisharrow-up37arrow-down6·1 year agoDelayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.
minus-squareZombiFrancis@sh.itjust.workslinkfedilinkarrow-up8arrow-down4·1 year agoIn Elden Ring you can often attack during the windup and then dodge. Creating a posture break during those delays can be quite a fun experience. Plus you can do things like jumping attacks to dodge and duck a lot more of those spinning combos than you’d expect. The ascetic with the hoops at the very start whiffs most of his chained attacks without you even having to dodge once you figure it out. FromSoft games are fun to learn, and that frustration is often the appeal as the tricks are discovered.
minus-squaretfw_no_toiletpaper@lemmy.worldlinkfedilinkarrow-up4·1 year agoBecause Sekiro is based and killing bosses is insanely satisfying (we do not talk about demon of hatred)
minus-squareMotoAsh@lemmy.worldlinkfedilinkarrow-up10arrow-down13·edit-21 month agodeleted by creator
minus-squareRenacles@lemmy.worldlinkfedilinkarrow-up11arrow-down2·1 year agoHave you played their previous games? It’s only an issue in Elden Ring.
minus-squareRenacles@lemmy.worldlinkfedilinkarrow-up5·1 year agoSlow and delayed is not the same thing, Dark Souls enemies won’t wait 3 seconds mid attack to throw you off.
minus-squaretfw_no_toiletpaper@lemmy.worldlinkfedilinkarrow-up8arrow-down2·1 year agoVigor check missed
Delayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.
In Elden Ring you can often attack during the windup and then dodge. Creating a posture break during those delays can be quite a fun experience.
Plus you can do things like jumping attacks to dodge and duck a lot more of those spinning combos than you’d expect.
The ascetic with the hoops at the very start whiffs most of his chained attacks without you even having to dodge once you figure it out.
FromSoft games are fun to learn, and that frustration is often the appeal as the tricks are discovered.
deleted by creator
Because Sekiro is based and killing bosses is insanely satisfying (we do not talk about demon of hatred)
deleted by creator
Have you played their previous games? It’s only an issue in Elden Ring.
deleted by creator
Slow and delayed is not the same thing, Dark Souls enemies won’t wait 3 seconds mid attack to throw you off.
Vigor check missed