Delayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.
That’s my biggest problem with FromSoft games. They are not challenging, they’re just slow HP sponges that can one-shot you. That is not challenging, it’s just unfair, and frankly boring.
I think the game would be funner even with the simple tweak of making the animations faster. No fighter EVER wins IRL by telegraphing their attacks for three seconds.
Delayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.
In Elden Ring you can often attack during the windup and then dodge. Creating a posture break during those delays can be quite a fun experience.
Plus you can do things like jumping attacks to dodge and duck a lot more of those spinning combos than you’d expect.
The ascetic with the hoops at the very start whiffs most of his chained attacks without you even having to dodge once you figure it out.
FromSoft games are fun to learn, and that frustration is often the appeal as the tricks are discovered.
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Because Sekiro is based and killing bosses is insanely satisfying (we do not talk about demon of hatred)
That’s my biggest problem with FromSoft games. They are not challenging, they’re just slow HP sponges that can one-shot you. That is not challenging, it’s just unfair, and frankly boring.
I think the game would be funner even with the simple tweak of making the animations faster. No fighter EVER wins IRL by telegraphing their attacks for three seconds.
Have you played their previous games? It’s only an issue in Elden Ring.
Dark Souls also has slow enemies. Supposedly Sekiro is better in that regard, but meh.
Slow and delayed is not the same thing, Dark Souls enemies won’t wait 3 seconds mid attack to throw you off.
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