Not my meme, I stole it from someone else. You wouldn’t know them, they go to a different community.

  • Zurgo@lemmy.dbzer0.com
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    1 year ago

    Or… How about using a different program instead of Adobe’s so that we van eventually change what the “industry standard” is?

    • thehatfox@lemmy.world
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      1 year ago

      The problem is having one singular “industry standard” in the first place. If Adobe is eventually dislodged for something else it would eventually become just as bad, because there would still be no meaningful competition to keep it in line.

      • Zurgo@lemmy.dbzer0.com
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        1 year ago

        I’d argue that there is, but we are just too used to the Lightroom or Photoshop way of thinking/workflow. We don’t entertain other programs because it is difficult to learn a new way of doing things and return to a place of competency. And the less people use a piece of software, the less there will be documentation to help others learn.

        I’m not sure if its a conspiracy theory or verified, but I do think that Adobe were okay with people (amateurs) pirating their software. We didn’t have the money to pay for it anyway, but it got us to become proficient at using Photoshop so that when we eventually had money, we were locked in.

    • PenisWenisGenius@lemmynsfw.com
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      1 year ago

      Get good at c++. Learn how to use open source 3d rendering engines like Ogre or Irrlicht. Find an open source physics engine you like. Combine into 1 program, now you have a game engine that can be developed on any os and you’ll be able to optimize your game far more than you ever would on unity or unreal. Use open source everything and don’t pay a cent for any software. I’m fairly certain the game Kenshi was developed this way more or less and by just 1 person too.

      That is a way to develop an entire game that doesn’t support enshitification. I don’t know who needs to see this so there it is. Not supporting enshitification can extend further than just sticking to gimp and blender.