Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.
I would love to know what they would port to. UE and Godot seem like obvious candidates.
Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.
If it’s a 3D game, UE is a safe choice. If it’s 2D I’m willing to bet they’ll go with Godot.