• Wogi@lemmy.world
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    6 months ago

    Seven dollars to loading screen to your ship, watch an animation of your character sitting down, loading screen to space, loading screen to the system it’s in, Dodge some pirates, loading screen to the surface, hop along the completely barren landscape to go to a copy pasted outpost, loading screen back to your ship?

    I feel like you could get all of the value of that dlc by just playing a mission over again.

    • radicalautonomy@lemmy.world
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      6 months ago

      This…this right here is the reason I quit playing this game, the reason I couldn’t quite put my finger on. It was just too fucking disjointed, you are so right.

      • Wogi@lemmy.world
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        6 months ago

        I didn’t make it very far in to the game, I’d held on to my game pass subscription just waiting for it to come out, and cancelled my game pass after a few hours in Starfield. I made it to like the first big city a few small settlements after that, and everything felt so fucking lifeless. NPCs just didn’t seem to belong in the space they inhabited. Oblivion and Skyrim NPCs really seemed like they owned the space they inhabited. Fallout 4 even once you got your settlements going really felt like they were home. The constant loading screens just made everything feel like it’s own little universe, apart from the rest of the game. I did have fun raiding some base around the moon, one of the few times I had fun exploring. One of the few times I had fun, honestly.

        • radicalautonomy@lemmy.world
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          6 months ago

          The most fun I had in Starfield was probably a zero-G fight at one point, can’t remember if it was the main storyline or not. But I got as far as the final main quest line fight, after which New Game+ would become available. I realized before going into it that…I just didn’t care. And I am not one to experience the sunken cost fallacy. So I just logged out, canceled Xbox PC Game Pass, and did something else.

    • wick@lemm.ee
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      6 months ago

      I haven’t played this so take my 2 cents with a pinch of mixed metaphor.

      My assumption for this game was that DLC would be new copy pasted outposts, weapons, etc. That’s the way a lot of procedural games go. It’s not bad really, you take a good core game and pump it full of new set pieces and toys til hell freezes over.

  • Ephera@lemmy.ml
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    6 months ago

    But it’ll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.

    At first, I read this as if you needed to ingest a verification can before you’re allowed to make a purchase. But alas, it is the usual shit where you have to buy their fake money.

  • bassomitron@lemmy.world
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    6 months ago

    Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.

    Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?

    Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.

    • MacedWindow@lemmy.world
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      6 months ago

      For myself and many people Skyrim is the best game they’ve ever played. It was the first fantasy game I played since Runescape to have multiple cities spread out through an open world, with long narrative multi stage quests involving a number of locations and NPCs. Both games also have a leveling sytem based around you get better at what you use ie “skilling”.

      I want “TES 6” in that I want another game that hits those marks, but I no longer trust Bethesda to make it.

      Edit: note I know a lot of people dislike skyrim and think calling it a great game is absurd, and I get the criticism but I love the game anyway

    • batmaniam@lemmy.world
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      6 months ago

      FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.

      NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.

      • JakJak98@lemmy.world
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        6 months ago

        Right?

        Bethesda just released an expansion for fallout 76. It’s a game that I’m fairly fond of, considering the amount of dislike I have for fallout 4, it improved on it in every way from the worldbuilding to building to the story, I could go on, point is, I like it.

        The new expansion, the first map expansion and like 20 major updates in.

        The new map is quite a large region. You’d expect a few side quests to unlock these other locations. Maybe some hidden gems. Maybe some cool NPCs outside of the main “expansion” right?

        Its literally: A main quest that’s short (beat it in like 3 hours on the first day it dropped)

        A single side quest that’s more of an optional objective on the main quest

        A single new event

        A single new boss.

        Four things they added. Two of which can only be done once (bad formula for a game designed around repeating similar tasks)

        They’ve just straight up gotten bad. There’s no love in their products anymore. It’s all taking the easiest way out, lacking any amount of real creativity.

        I just want them to migrate from their shitty proprietary engine, buckle down on a good story and prioritizing fun.

    • ichbinjasokreativ@lemmy.world
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      6 months ago

      This is not a new thing, even back in 2012 the much-beloved borderlands 2 got five new missions which cost $2 each.

      • JustAnotherRando@lemmy.world
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        6 months ago

        The thing with those is that, while it was a small amount of content, it wasn’t just a mission, each was about an hour of repeatable content that was fairly fun to farm. At $2, they actually still felt worth it with as much fun as B2 was. If they had asked for like $10 each, people would have flipped out.
        I’m not a Starfield player, but I would bet this is not even close to as good of a value proposition.

  • Adalast@lemmy.world
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    6 months ago

    Why are we surprised? They were the ones who pioneered the DLC microtrans model. I would legitimately have been more surprised if this headline were the converse statement.

  • MeanEYE@lemmy.world
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    6 months ago

    Is repetitive buying of Bethesda games a new kind of litmus test for stupidity? I mean they do this shit constantly and people are still surprised when it happens. Did people really forget horse armor they tried to sell? Or forget about items that were free in Fallout 4, but had to be purchased in 76? It’s Bethesda and only one thing Todd dreams about is scamming another dollar from their fans.

    • boonhet@lemm.ee
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      6 months ago

      Used to be that they’d sell you both worthless DLC and actually good DLC.

      Knights of the Nine?* Awesome. Horse Armor? Worthless.

      Similarly, Skyrim had Dawnguard and Dragonborn which were great. It also had Hearthfire which was kinda meh, but at least it had stuff to do and was cheap, so I’m not too mad about it.

      *There was also Shivering Isles, but at the time that was marketed as an expansion pack, not merely a DLC.

      • Passerby6497@lemmy.world
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        6 months ago

        Pretty sure shivering isles was Morrowind and horse armor/ nights I’m the nine was oblivion. Those would have come out years apart.

        I don’t know what I’m talking about this early

    • A_Random_Idiot@lemmy.world
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      6 months ago

      I’m glad I’m not the only one to remember that Dragon Age: Origins quest.

      Its the specific and singular reason why I never bought any of the DLC, or any of the sequels.

  • Belgdore@lemm.ee
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    6 months ago

    It should be standard practice for Bethesda games to wait for a game of the year edition (or whatever they want to call it) then wait for a steam sale on that.

  • PenisWenisGenius@lemmynsfw.com
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    6 months ago

    Starfield could have been a way better game if all they did was fuck it up like 45% less. They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too. Only the most dedicated of Starfield fan would have the patience to sit down and do all the shit it takes to add a new quest for example. Iirc even Skyrim came with a mod editor with ui that was easy to understand. Right now all we have is a community xedit project that’s somehow even harder to run on Linux than Starfield is.

    • UnderpantsWeevil@lemmy.world
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      6 months ago

      Starfield could have been a way better game if all they did was fuck it up like 45% less.

      Compared to the KOTOR series, it was lifeless. Compared to Mass Effect, it was very boring. Frustrating for a game with such strong precedents to land so weakly. But they put so much energy into quantity of content that they forgot to invest in quality.

      They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too.

      The goal was to create a game that procedurally generated itself, not one where individual hobbyists expanded it manually.

    • BruceTwarzen@lemm.ee
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      6 months ago

      That sounds like a lot of work. And what for? The game sold well, the next one will as well. Why people buy it? I have no idea.

      • PenisWenisGenius@lemmynsfw.com
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        6 months ago

        There was this editor that let you make esm files. I can’t remember if it was already in the game folder or you had to download from steam but it must not have been hard to set up. I remember using it to make one of the buyable houses really big on the inside.