The combat looks a bit repetitive.
Gameplay looks fine but also very similar to most triple-A action games on the market. Combat is fluid and cinematic meaning you can probably pull off all sorts of combos by mashing light and heavy attack buttons then do bunch of acrobatic moves to dodge any enemy attacks. You can probably also counter attacks execute all sorts of cool cinematic takedowns with single button or QTE.
But this often means that the combat lacks any sort of meaningful weight, emergent gameplay is non-existent and actual player choice is very limited and thightly controlled by what the game and level designers allow.
I’ve never played a Dragon Age, and I don’t want to put words in fans’ mouths, but does this game look good to you?
One day the series was a dark fantasy with a more tactical combat with a mix of turn based combat.
Now this shit is a High Fantasy with Kingdom of Amalur combat.
Kingdoms of Amalur was exactly what I thought of. And I liked that game. But this didn’t look like those old games.
The thing is Kingomds of Amalur is a 2012 game, 12 years later we have a AAA with same combat? Doesn’t looks like a evolution at all.
What do you mean “same combat”, like Amalur made some novel innovation? They’re both just 3D, third-person action combat; it’s a mechanic. This is like knocking Fallout New Vegas because it still had you shooting guns, and we already shot guns in Fallout 3.
The game looks disappointing for plenty of legitimate reasons, so let’s stick to those.
I think you misunderstood me, Amalur has a bland combat without much depth and that what I’m comparing to. The new combat looks like a generic third-person combat, they got rid of the tactical combat and didn’t offer anything substantial.
The boss fight with the pride demon looks okay, but the normal enemies are like smashing the button 3 times to kill them.
The opinions are all over the place right now. As someone who loved DA2, I have no problem with actiony combat and linear world, as long as the storytelling and companions stay the same quality.
I think people forgot how much flack DA2 got over not being a Tactical game like DA:O.
Don’t listen to the whiners. There are 3 games in the Dragon Age series and only one of them can be considered a “Tactical” game. Hell, I remember all of the fallout and whining from fans when Dragon Age 2 became more of an arcade hack and slash. And then Inquisition was just a combo of the two styles that leaned towards Action over Tactics.
Too far from what dragon age should be…
Bring back the origins style. Looks bland and boring hack and slash
I don’t mind the move to action combat but this looks a bit dated, the enemies barely do anything.
What do you mean move? This series has been action based since DA2
It was more real time strategy than anything.
Someone pointed out that there’s quite a few MC voice lines here, and that’s a big wildcard for me. I thought Alix Wilton Regan absolutely knocked it out of the park as my Inquisitor, so that’s a high bar to clear.
Ultimately it’s going to come down to the cast, though. Won’t know until I get my hands on it.
As a Blood Mage sympathizer, I say we let Solas cook!
Seems like Vailguard is going to be more like DA2 than Inquisition.
I am okay with this.
As long as my MC can be as sassy as purple!Hawke.
So they’re just making “We have God of War at home” now. Everything they’ve put out about this game has made me more and more apprehensive. Guess I just have to accept that Origins was a one-hit wonder and they have no idea how or desire to recapture that.