- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Interesting!
So uh…
For someone who loves N64 games but has literally never used git, how would one go about compiling this?
You don’t. Go to the releases section and download the compressed file for your OS, wherein you will find the executable for the program.
I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)
Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run
cd ~/Documents/Git
).Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do
git clone <git URL>
, but the instructions say this uses submodules, so you should instead usegit clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git
. Don’t bother making a specific folder for this project because git automatically does that.Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run
cmake ..
(you may have to install this package first depending on if your distribution includes it or not) and thencmake --build
. I think it then should be done.
The title seems off. What does it mean to be kept alive for N64 games if you still need assets to play those games in this form, and assets are basically illegal to share the same way roms are?