I’ve made a large number of custom prints, and all of them were created using TinkerCad. It’s an amazing toolkit, stupid easy to use but versatile. That is … until something needs a tiny adjustment somewhere. That’s when I feel it would’ve been neat to use parametric CAD instead.
I have spent many hours following Youtube tutorials for Onshape, Fusion, and FreeCAD. Tutorial shapes like a LEGO brick are fairly easy, although I admit that this kind of modeling is a sharp departure from the kid-friendly TinkerCad.
My problem is that I don’t want to make simple coasters or keychains, but complex shapes like this one. It’s a holder/mount for two different kinds of walkie-talkies that I use, and the blue part slides into a tray in my car’s dash where it sits nice and snug.
Question: How the hell do I even get started modeling something like this?? There’s not a single straight cuboid here. Everything is slightly wedge-shaped.
The way I do this in TinkerCad is that I build the hollow first: I made a 3d model of the walkie, a little oversized, set it be hollow, and drop it into the shape - that’s the red or orange shells you see.
“Wedge shaped”? as in at an angle, or tapered?
If you want tapered then openSCAD has scaled extrusion or hulls. I think Fusion has similar tools.
Open SCAD calls that “difference”, I think fusion calls it a cut.
If you’re working in fusion you usually want to start with a 2d sketch and extrude it. You would make each holder as a component and then attach them later.
Yes, tapered in all directions at once. For instance one of the walkies has a rectangular base and an almost straight-up backside, but the front tapers outward. At the same time, the sides taper too, but different angle and height than the front. There are almost no right angles on these shapes anywhere, which is tedious to model.
I’ve looked at OpenSCAD but it’s honestly too much coding for me. TinkerCad is so rewarding because it’s fast and easy to get nearly to the finish line – but I know that any kind of parametric is a win in the long run, because changing one constraint makes everything else auto-adjust rather than having to take apart and build again.