- Tries to improve game
- makes everything significantly worse
Yep, classic Bethesda.
Oh man the Starfield modding scene is going to be a fucking ghost town.
I haven’t been having any major problems except for occasional framerate stuttering, but then I don’t use that many mods.
My only real complaint is that there’s really no new story content, it’s just a couple of new locations (Enclave checkpoints like FO3) some new armor and weapon types, and a handful of quests that are pretty much radiant quests with a coat of Enclave paint. Considering the download was like 10GB I was expecting more. If Google is telling me the truth, that’s bigger than all the other DLC combined.
The base game is prettier and more stable in my few playthrough hours with the update.
I miss mods, but this was a significant improvement to the base game imho, especially base visuals, and mods will come.
Honestly the last time I launched the game in an unmodded, un-community patched state, a couple years ago to be fair, it crashed every half hour or so for me from runtime errors, so this feels like a more stable bedrock on which to build.
Just one Bethesda fan’s perspective.
I’ve seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.
I’ve seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.
Everyone I’ve seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don’t care enough to put in hours of proper testing.
Sounds like normal gamer bullshit to me, lol.
Carry on with our days.
Really? Cuz I’ve had multiple issues since the patch. Crashes seem pretty much the same pre and post patch, but I’m having way more issues with freezes on loads and fast travel.
My anecdotal experience- update looks and works great on my original steam deck. Of course, my limited experience doesn’t make it a good patch!
Not to come across as defending bethesdas awful history; having multiple mods can be precarious, especially if you dont manage the load order
It actually fixed a game breaking crash on Xbox so I’m not gonna complain.
I’m just happy to have the wasteland back
Happens every time, especially if it has been years since the last update.
From the article…
The easiest fix is to own the game on GOG, which allows players to roll-back patches, but for Steam owners the process is a whole lot more convoluted.
… and …
A more straightforward perspective came from the team working on the enormous Fallout: London project, which was due to launch around now but has been delayed while the team works around Bethesda’s update. As the project lead says, “[the patch] has, for a lack of a better term, screwed us over.”
I wish I hadn’t installed the update. I was hoping it would make the game run better on the steam deck, but it’s actually worse. I think they’ve increased the graphical fidelity, but it’s come at the expense of the battery. I found a work around to get the game launcher to come up so I could lower the graphics settings to improve battery life, but that doesn’t fix the bugs. They seem to have gotten worse with the update. Never change, Bethesda. Never change.
God dammit Todd
What’s wrong, only that it breaks mods or does it break even for regular usage?
Really it breaks f4se which is the script extender for mods.
And it takes me sometimes 45 seconds to a minute to load when returning to the Commonwealth or large buildings like the library or institute.
Hopefully London is around the corner
Killed abandoned mods for money.
It just works.
Oh, Bethesda. Bethesda, Bethesda, Bethesda.
“Excellent Fallout series”
lol feck off