• yuri@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    8 months ago

    The fact remains that the gamecube is less powerful, despite being a home console. Just like there’s people who don’t care between 30/60, there’s plenty of people who would be fine with less flashy effects if it got a solid 60.

    Fuck, I started gaming with a video card that could only render 3d when it ran in a hybrid crossfire with onboard video. And you can bet your ass I was turning all my settings straight to potato so I could pump a beautiful 121 frames into my terrible CRT every second. Sometimes I still miss that setup lmao

    • thorbot@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      12
      ·
      edit-2
      8 months ago

      Yeah, you still don’t understand that a portable device has a battery and concessions must be made in order to maximize its battery life.

      Edit: downvote me all you like but the lifetime sales of the Switch speak for themselves.

      • yuri@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        8 months ago

        Yeah I shoot for solid 60s on my portable steam deck too. I get better battery with lower settings anyway, and the potential benefit from artificially capping fps is negligible to me.

        Being able to play a little bit longer isn’t all that enticing when the experience is on par with a struggling switch lite.

      • accideath@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        8 months ago

        Mario Odyssey runs at 60fps. Why can’t a graphically less intense game that was originally made for a console that is now over 20 years old? A console, that can also be emulated on a raspberry pi or any phone, really. This really shouldn’t be a noteworthy battery life hit. Even less so when the switch is docked…