TL;DR:
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They apologized (again)
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They will refund everyone who bought the beach DLC and make it a free addition to the game, admitting it was tasteless that they made paid DLC when the game is in a broken state
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They will focus on base changes and better modding tools before starting to make more DLC (previously announced DLC has been delayed to 2025)
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Console release delayed
Honestly, this is a good update. It’s everything we wanted to hear. Looking forward to buying the game when it gets fixed.
Remember when games used to be a finished product on a cartridge/CD? You just bought it at the store for a base price of a video game and that was it. Any bugs found in the game became widely accepted, and maybe even exploited by competitive gamers. But there was no patching, no updates, no DLC. You paid for a game up front and that was it.
I miss those days.
idk if this is a stupid opinion but I feel like us, the consumers are to blame. If everyone just waited a week and read reviews before buying games then publishers wouldn’t be able to get away with this shit.
Honestly, I always felt the $60 price tag for games (now $70+ for AAA titles!) was way too much, so I usually wait about a year or more, then buy it on sale.
So I get to sit back and watch the shitshow when people pre-order games and then get screwed when the game is garbage.
Dragon’s Dogma II was super hyped up recently, and even I got the free character customization demo to pre-build a character. Then it announced day-one microtransactions the day before release and pissed off the gaming community.
I do wait, and the publishers don’t get away with selling me unfinished games. It’s great.
I wait at least a month for any game, 8 months for a Bethesda game.
I waited a year for cyberpunk, until everyone was saying it was all fixed, and I hated all the bugs and some bad design decisions. Nothing major, but it felt like death of a thousand cuts.
I shudder to imagine how that game looked at release that this feels like a polished product to people.
Hah, yeah I also played cyberpunk quite recently. I really liked it for the most part, I’m considering playing it again with a totally different build.
Yeah, I saw some early gameplay videos from cyberpunk… I think it has indeed come a very long way.
I can’t say I didn’t like it. Quite the opposite, but for a supposedly fixed game, there were still too many annoyances.
No, the consumers are never to blame for stuff like this!
This is something that is just that we get told by the people that are lying about and hyping up a product, putting up manipulative incentives for buying it before letting us inspect it. Then releasing trash, but still appealing on our empathic nature and promising that it might get fixed later. And when things turn to shit, then it is our trust and empathy, willingness to support them, that is to blame for it. No!
If the industry exploits our good and trusting nature, then we need to fight them with regulation and laws. Our civilization and the human nature is built on trust, and that should not be undermined by short profit oriented, exploitative companies or business practices.
It’s preorders. Stop preordering, and either the products will improve or studios will collapse.
To be precise, the new generation is to blame, who constantly preorders a game, and spends a lot on mobile games. Companies realize that bad products sell, so why would they improve?
“The new generation”
So there are no 40 year olds who blindly pre order the 15th CoD game because that’s all they play? This is a general issue in the gaming community as a whole.
Instead of getting hung up on an actual age number, consider it as older society versus the current newer society.
We can all argue the details, but today’s consumer who purchase games seem to be a lot more willing to accept an inferior product, than those of the past.
I remember a few cases where a rare bug softlocked my game and I had to reset my entire progress. It wasn’t all that good I would say. They definitely had some standard of quality on release though.
Games were also significantly less complex then. It takes teams of 100s of people to make a AAA game now. But don’t kid yourself, there were definitely game-breaking bugs back then. And in the pc world, patches arrived much, much earlier than in the console world.
Arguably, patches started even earlier. It wasn’t uncommon to release another whole title that was basically a bug/balance patch. See Japanese Pokemon Blue, and all the various Street Fighter 2 versions.
Cart version revisions weren’t uncommon either. But they would only be for new purchases.
A lot of games were significantly more expensive bc back then too
You don’t have to! Pretty much all of those games are available, and you can play them for free if you’re willing to pirate.
But let’s be honest, modern games are better which is why you won’t do this instead.
Yeah. Good ol’ Pong.
Why do you miss things being permanently broken and unfixable?
The thing is, it forced the people making games to release them as a finished, working product, with the bugs (mostly) stamped out.
Today it’s just push something out the door now, and we’ll
patch itsoak them for even more money with DLC later.Yes but this comment is generic to the game industry overall, and has been made thousands of times with slightly different wording. I’d rather use this thread to celebrate the rare event of a company admitting a mistake and actually making customers whole.