• @[email protected]
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    8610 months ago

    Good, I hope this means we get even more turn-based RPGs again. I’m 100% fine with people enjoying the new action-oriented RPGs like Final Fantasy has become, but I love turn based so much more. I didn’t like that it felt like there couldn’t be both on the market. There is just something way more enjoyable to me about turn-based as opposed to mashing buttons and twitchy moves like I’m playing God of War.

    • @[email protected]
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      1110 months ago

      I agree, I’m glad games like this (and baldur’s gate!) are enjoying so much success and attention right now. It’s better for everyone if we have a variety of polished experiences in different genres.

      That being said I don’t often find myself enjoying turn based games lol. Even going back to the super nintendo, I massively preferred Secret of Mana (with it’s real time combat system) to Final Fantasy. There’s just something extremely satisfying to me about a well done action-oriented RPG, where you feel like your skills are improving alongside your character’s.

      “Well done” is not to be overlooked, of course. I was quite disappointed with final fantasy 16, as it truly did just feel like mashing buttons

    • @[email protected]
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      710 months ago

      I thought this was already understood after the success of octopath traveler… but here we are.

    • Bobby Turkalino
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      510 months ago

      I never really liked turn-based RPGs until I became an adult with a full time job because they’re perfect for when I’m burnt and wanna play video games but I’m also too burnt to play most games.

      I imagine there’s a lot of millennials/early gen-Z that feel the same way. A whole market that is just starting to be tapped

    • @[email protected]
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      010 months ago

      I have the feeling there are like 20 turn-based rpg going out every month, it’s one of the most seeked genre out there. Sure, AAA titles kind of strayed away from it but the AA and indie markets are still very much into them.

  • @[email protected]
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    1710 months ago

    The game is available on both Game Pass and PS Plus and still manages to reach those numbers. That’s impressive.

  • @[email protected]
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    1710 months ago

    For context, just 100k is historically a good showing for a JRPG, especially one with this production size. Atelier Ryza hitting 500k back in 2020 was a big surprise. This is well on its way to that mark.

    I think there’s an argument to be made that JRPGs haven’t been this mainstream since 1997, and even then it was just Final Fantasy in the west. The genre is much more diverse today. Amazing times.

    • @[email protected]
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      310 months ago

      Sure, let’s just say Final Fantasy was the only popular JRPG around 1997 and we can forget about Pokemon, Earthbound/Mother, Super Mario RPG, Zelda, Dragon Quest…

      • @[email protected]
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        210 months ago

        Is Zelda a JRPG? I thought one of the defining aspects of the genre was turn- and statistics-based combat. Any Zelda game I’m aware of has real-time combat where hit/miss is based on hit boxes instead of stats.

      • @[email protected]
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        110 months ago

        I didn’t say popular, I said mainstream. Zelda isn’t often claimed by the genre, and Pokémon was literally the only other multi-million seller in the genre in the west.

        Earthbound is the very definition of a cult classic, and Dragon Quest wasn’t even getting localized at that time.

  • Orphie Baby
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    10 months ago

    I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.

    If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.

    • @[email protected]
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      10 months ago

      I love this sentiment, and it can be true, but it also creates this idea that ‘heart’ alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.

      It doesn’t always correlate. I would argue if often doesn’t correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.

      I’m not saying heart is a bad thing. It’s a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.

      Success is not a recipe, and if it was, everybody would be doing it…

      • Orphie Baby
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        10 months ago

        I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^

    • @[email protected]
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      310 months ago

      I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

      A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

      Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.

  • @[email protected]
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    1110 months ago

    Game looks really good. I was hyped to play Super Mario RPG with my kids but might put that off to play this instead.

    • @[email protected]
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      310 months ago

      It takes a lot of inspiration from Super Mario RPG, especially in the battle system. Using a lot of the abilities just feels so satisfying.

    • @[email protected]
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      810 months ago

      22 hours in. Still really fun. Don’t expect anything groundbreaking in terms of story though.

    • DremorM
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      410 months ago

      2 hours in. It is quite good. I have no regrets buying it.

    • @[email protected]
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      210 months ago

      8 hours in, it’s pretty good. I think it’s one of those games that just came out at the right time.

  • @[email protected]
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    510 months ago

    Good, this game is great and Sabotage did an amazing job! They deserve the success, and I’m happy that so many people are playing it.

  • ThrowawayOnLemmy
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    10 months ago

    Starts out a little slow for my modern tastes, but I’ve been enjoying the game. Glad I picked it up. But I previously picked up The Messenger so I planned to pick up their next game for sure.